Artwork

محتوای ارائه شده توسط SmartLogic LLC. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط SmartLogic LLC یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Player FM - برنامه پادکست
با برنامه Player FM !

ECS / Game Development with Elixir vs. Python, JavaScript, React with Dorian Iacobescu & Daniel Luu

41:08
 
اشتراک گذاری
 

Manage episode 382861498 series 2493466
محتوای ارائه شده توسط SmartLogic LLC. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط SmartLogic LLC یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

In Episode 4, the Elixir Wizards are joined by Dorian Iacobescu, author of the ECSpanse ECS library for Elixir, and Daniel Luu, founder and CEO of the game development studio AKREW. The guests compare notes on backend game development using ECS, the Entity Component System approach.

Akrew is currently building the multiplayer game Galactic Getaway using the Photon Unity networking framework, which employs ECS. They discuss challenges like collections of component types and persistence beyond runtime, building games for various platforms like MacOS, and handling inventory storage in a backend database.

Game development is complex and has many technical hurdles, but open communication across different programming communities and game development approaches can foster collaboration, innovation, and continued learning.

Topics Discussed in this Episode

  • Dorian explains the ECSpanse ECS library and component-based architecture
  • Dorian took inspiration for ECSpanse from the Rust library Bevy ECS and its component-based API
  • The guests discuss popular game development platforms and languages, including C#, JavaScript, and Godot
  • Owen and Daniel translate ECS concepts to familiar database and backend terminology for devs without game-specific experience
  • ECSpanse uses many tools from the Elixir Erlang toolbox, including GenServers, ETS tables, tasks, queries, and Phoenix LiveView
  • ECS challenges representing inventory collections that broke typical ECS singleton patterns
  • AKREW is developing Galactic Getaway using the Photon Unity framework
  • Relationships between parent and child entities in ECSpanse
  • Persistence, serialization, and replay features to save game state
  • Optimizing assets and code for performance on various devices

Links Mentioned

https://en.wikipedia.org/wiki/Entity_component_system
https://iacobson.medium.com/elixir-for-fun-ecspanse-2852a7993ecd
https://hexdocs.pm/ecspanse/Ecspanse.html
https://bevyengine.org/learn/book/getting-started/ecs/
https://www.photonengine.com/quantum
Add Galactic Getaway to your Steam Wishlist: https://store.steampowered.com/app/2012390/Galactic_Getaway/
https://godotengine.org/
https://unity.com/
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html
https://www.tiktok.com/@galacticgetaway
https://docs.rs/bevy_ecs/latest/bevy_ecs/

Special Guests: Daniel Luu and Dorian Iacobescu.

  continue reading

182 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 382861498 series 2493466
محتوای ارائه شده توسط SmartLogic LLC. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط SmartLogic LLC یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

In Episode 4, the Elixir Wizards are joined by Dorian Iacobescu, author of the ECSpanse ECS library for Elixir, and Daniel Luu, founder and CEO of the game development studio AKREW. The guests compare notes on backend game development using ECS, the Entity Component System approach.

Akrew is currently building the multiplayer game Galactic Getaway using the Photon Unity networking framework, which employs ECS. They discuss challenges like collections of component types and persistence beyond runtime, building games for various platforms like MacOS, and handling inventory storage in a backend database.

Game development is complex and has many technical hurdles, but open communication across different programming communities and game development approaches can foster collaboration, innovation, and continued learning.

Topics Discussed in this Episode

  • Dorian explains the ECSpanse ECS library and component-based architecture
  • Dorian took inspiration for ECSpanse from the Rust library Bevy ECS and its component-based API
  • The guests discuss popular game development platforms and languages, including C#, JavaScript, and Godot
  • Owen and Daniel translate ECS concepts to familiar database and backend terminology for devs without game-specific experience
  • ECSpanse uses many tools from the Elixir Erlang toolbox, including GenServers, ETS tables, tasks, queries, and Phoenix LiveView
  • ECS challenges representing inventory collections that broke typical ECS singleton patterns
  • AKREW is developing Galactic Getaway using the Photon Unity framework
  • Relationships between parent and child entities in ECSpanse
  • Persistence, serialization, and replay features to save game state
  • Optimizing assets and code for performance on various devices

Links Mentioned

https://en.wikipedia.org/wiki/Entity_component_system
https://iacobson.medium.com/elixir-for-fun-ecspanse-2852a7993ecd
https://hexdocs.pm/ecspanse/Ecspanse.html
https://bevyengine.org/learn/book/getting-started/ecs/
https://www.photonengine.com/quantum
Add Galactic Getaway to your Steam Wishlist: https://store.steampowered.com/app/2012390/Galactic_Getaway/
https://godotengine.org/
https://unity.com/
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html
https://www.tiktok.com/@galacticgetaway
https://docs.rs/bevy_ecs/latest/bevy_ecs/

Special Guests: Daniel Luu and Dorian Iacobescu.

  continue reading

182 قسمت

Tất cả các tập

×
 
Loading …

به Player FM خوش آمدید!

Player FM در سراسر وب را برای یافتن پادکست های با کیفیت اسکن می کند تا همین الان لذت ببرید. این بهترین برنامه ی پادکست است که در اندروید، آیفون و وب کار می کند. ثبت نام کنید تا اشتراک های شما در بین دستگاه های مختلف همگام سازی شود.

 

راهنمای مرجع سریع