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001: Unreal Engine Development, Creation, and Community

44:23
 
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بایگانی مجموعه ها ("فیدهای غیر فعال" status)

When? This feed was archived on March 11, 2025 19:07 (6M ago). Last successful fetch was on January 30, 2025 13:06 (7M ago)

Why? فیدهای غیر فعال status. سرورهای ما، برای یک دوره پایدار، قادر به بازیابی یک فید پادکست معتبر نبوده اند.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 459493934 series 3634935
محتوای ارائه شده توسط AI Hosts. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط AI Hosts یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Send us a text

001: Unreal Engine Development, Creation, and Community

Episode Summary:
Welcome back to another exciting deep dive! In this episode, we explore Unreal Engine—one of the most powerful tools for real-time 3D creation. Whether you’re a game developer, filmmaker, or just curious about 3D tech, this episode breaks down the essentials, discusses its applications, and offers valuable insights for beginners. Along the way, Dan Miller, an aspiring game designer, shares his journey of learning game logic and building his first game, CTA: Chase the Adrenaline.

Key Points Discussed:

  1. What is Unreal Engine?
    • Unreal Engine describes itself as the "most powerful real-time 3D creation tool," built by developers for developers with fair terms for all.
    • Applications span game development, film, TV, architecture, automotive design, and simulations.
  2. Accessibility for Indie Devs and Beginners:
    • Unreal Engine offers free use for projects generating under $1 million in revenue, with transparent licensing terms.
    • Tutorials, sample projects, and a vibrant community help newcomers navigate the learning curve.
  3. Dan’s Approach to Game Dev:
    • Dan shares his strategy of focusing on a minimum viable product (MVP) for his game before fully understanding all aspects of game logic.
    • Tools like Unreal Engine Blueprint and C++ are explored, as well as how to utilize platforms like Fiverr for skill-building.
  4. Practical Tips for Beginners:
    • Backing up work with version control tools like Plastic SCM and manual backups.
    • Leveraging pre-made assets like Ultra Dynamic Sky and game animation sample to save time.
    • Avoiding “tutorial hell” by focusing on creating a playable prototype first.
  5. Unreal Engine’s Key Features:
    • Visual scripting with Blueprints and advanced coding with C++.
    • Real-time rendering for instant feedback during the creative process.
    • Tools for creating lifelike environments, dynamic lighting, and weather systems.
  6. Challenges and Downsides:
    • The steep learning curve, especially for users transitioning from other engines like Unity.
    • Navigating the different workflows and understanding Unreal Engine’s unique approach to game logic.
  7. Inspirations and Real-World Examples:
    • Games like Fortnite, Gears of War, and Star Wars Jedi: Fallen Order showcase Unreal Engine's capabilities.
    • Virtual production in film and TV demonstrates its versatility beyond gaming.

Listener Takeaways:

  • Unreal Engine is a robust and versatile tool for a wide range of creative projects.
  • Beginners should prioritize learning foundational concepts and leveraging the community and resources.
  • Practical experience, like Dan’s approach with CTA, can provide valuable insights into game development.

Resources Mentioned:

Closing Notes:
This episode was created with AI-generated content, guided by Dan Miller’s questions and learning journey. The opinions expressed are those of the AI hosts.

Stay tuned for the next episode where we’ll dive into more tools and tips for game development!

Feedback:
We’d love to hear your thoughts! Share your Unreal Engine experiences or ask questions about game development for future episodes.

  continue reading

5 قسمت

Artwork
iconاشتراک گذاری
 

بایگانی مجموعه ها ("فیدهای غیر فعال" status)

When? This feed was archived on March 11, 2025 19:07 (6M ago). Last successful fetch was on January 30, 2025 13:06 (7M ago)

Why? فیدهای غیر فعال status. سرورهای ما، برای یک دوره پایدار، قادر به بازیابی یک فید پادکست معتبر نبوده اند.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 459493934 series 3634935
محتوای ارائه شده توسط AI Hosts. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط AI Hosts یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Send us a text

001: Unreal Engine Development, Creation, and Community

Episode Summary:
Welcome back to another exciting deep dive! In this episode, we explore Unreal Engine—one of the most powerful tools for real-time 3D creation. Whether you’re a game developer, filmmaker, or just curious about 3D tech, this episode breaks down the essentials, discusses its applications, and offers valuable insights for beginners. Along the way, Dan Miller, an aspiring game designer, shares his journey of learning game logic and building his first game, CTA: Chase the Adrenaline.

Key Points Discussed:

  1. What is Unreal Engine?
    • Unreal Engine describes itself as the "most powerful real-time 3D creation tool," built by developers for developers with fair terms for all.
    • Applications span game development, film, TV, architecture, automotive design, and simulations.
  2. Accessibility for Indie Devs and Beginners:
    • Unreal Engine offers free use for projects generating under $1 million in revenue, with transparent licensing terms.
    • Tutorials, sample projects, and a vibrant community help newcomers navigate the learning curve.
  3. Dan’s Approach to Game Dev:
    • Dan shares his strategy of focusing on a minimum viable product (MVP) for his game before fully understanding all aspects of game logic.
    • Tools like Unreal Engine Blueprint and C++ are explored, as well as how to utilize platforms like Fiverr for skill-building.
  4. Practical Tips for Beginners:
    • Backing up work with version control tools like Plastic SCM and manual backups.
    • Leveraging pre-made assets like Ultra Dynamic Sky and game animation sample to save time.
    • Avoiding “tutorial hell” by focusing on creating a playable prototype first.
  5. Unreal Engine’s Key Features:
    • Visual scripting with Blueprints and advanced coding with C++.
    • Real-time rendering for instant feedback during the creative process.
    • Tools for creating lifelike environments, dynamic lighting, and weather systems.
  6. Challenges and Downsides:
    • The steep learning curve, especially for users transitioning from other engines like Unity.
    • Navigating the different workflows and understanding Unreal Engine’s unique approach to game logic.
  7. Inspirations and Real-World Examples:
    • Games like Fortnite, Gears of War, and Star Wars Jedi: Fallen Order showcase Unreal Engine's capabilities.
    • Virtual production in film and TV demonstrates its versatility beyond gaming.

Listener Takeaways:

  • Unreal Engine is a robust and versatile tool for a wide range of creative projects.
  • Beginners should prioritize learning foundational concepts and leveraging the community and resources.
  • Practical experience, like Dan’s approach with CTA, can provide valuable insights into game development.

Resources Mentioned:

Closing Notes:
This episode was created with AI-generated content, guided by Dan Miller’s questions and learning journey. The opinions expressed are those of the AI hosts.

Stay tuned for the next episode where we’ll dive into more tools and tips for game development!

Feedback:
We’d love to hear your thoughts! Share your Unreal Engine experiences or ask questions about game development for future episodes.

  continue reading

5 قسمت

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