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Building a Billion-Dollar Mobile Game
Manage episode 440571059 series 2557616
Episode Summary:
In this episode, we break down the step-by-step process of designing a mobile game with the potential to generate millions. From in-app purchases to creating competitive game structures, discover the key strategies to building a highly engaging and profitable game that keeps players coming back for more.
To contact Antonio T. Smith Jr.
https://www.facebook.com/theatsjr
https://www.amazon.com/stores/Antonio-T.-Smith-Jr/author/B00M3MPVJ8
https://www.linkedin.com/in/antoniotsmithjr
https://antoniotsmithjr.com
https://www.instagram.com/theatsjr
Game Design and Monetization Strategy
- In-App Purchases:
- Offer various in-app purchase packages to give players an advantage.
- Create urgency by having limited-time offers that expire and won’t return until a specific time (e.g., 8 hours later).
- Examples of packages:
- $99.99 Super Deal (best value, offering significantly more benefits than regular packages).
- Other price points: $49.99, $9.99, $2.99, etc.
- Game Structure:
- Players can purchase stars or gold to gain competitive advantages.
- Offer multiple packages with varying amounts of currency, and highlight how premium packages offer better value.
- Encourage players to log in frequently by showing them purchase offers every time they log in.
- Social and Competitive Features:
- Create different chat systems to enhance engagement:
- Global Chat: All players can communicate.
- Local Chat: A limited group of players (e.g., 100 people) can communicate, encouraging teamwork.
- Create ranks within teams, with each player having roles like R5 (top rank) or R4, with different permissions.
Gameplay Progression and Incentives
- Rank System:
- Players progress through different ranks by building their base or completing tasks.
- Make it easy to reach early ranks, but progressively harder to level up, increasing the wait time for upgrades (e.g., Rank 3 build time: 22 minutes; Rank 5 build time: 55 minutes).
- Encourage players to either wait or pay for faster progression.
- After a certain rank (e.g., Rank 5), players are locked into their server, fostering loyalty to their current game world.
- Free-to-Play Incentives:
- Introduce a 30-second math challenge where players can earn in-game currency (e.g., gold) for free.
- Limit free play rewards to maintain the balance between paid and free users (e.g., four chances to earn free currency every 24 hours).
- Incentive to Spend:
- Make the best packages highly visible and more valuable than standard options.
- Create a sense of urgency by offering limited-time premium deals.
- Allow players to protect their base with shields, offering them the choice to build without fighting or engage in battles.
Marketing and Growth Strategies
- Push Notifications and Ads:
- Use splash screens and push notifications to consistently remind players of available deals and incentives.
- Promote exclusive offers and upcoming features to keep players engaged.
- Community and Engagement:
- Add social media elements like live events, push notifications, and blogging within the app to drive engagement.
- Encourage alliances and team-building within the game for increased player retention.
Revenue Growth
- Recurring Purchases:
- Encourage repeat purchases by offering players better deals as they progress, and by creating a sense of “fear of missing out” (FOMO) with time-limited offers.
- Create packages that increase in value with higher ranks, incentivizing long-term investment in the game.
Support this podcast at — https://redcircle.com/the-secret-to-success/exclusive-content
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy
1470 قسمت
Manage episode 440571059 series 2557616
Episode Summary:
In this episode, we break down the step-by-step process of designing a mobile game with the potential to generate millions. From in-app purchases to creating competitive game structures, discover the key strategies to building a highly engaging and profitable game that keeps players coming back for more.
To contact Antonio T. Smith Jr.
https://www.facebook.com/theatsjr
https://www.amazon.com/stores/Antonio-T.-Smith-Jr/author/B00M3MPVJ8
https://www.linkedin.com/in/antoniotsmithjr
https://antoniotsmithjr.com
https://www.instagram.com/theatsjr
Game Design and Monetization Strategy
- In-App Purchases:
- Offer various in-app purchase packages to give players an advantage.
- Create urgency by having limited-time offers that expire and won’t return until a specific time (e.g., 8 hours later).
- Examples of packages:
- $99.99 Super Deal (best value, offering significantly more benefits than regular packages).
- Other price points: $49.99, $9.99, $2.99, etc.
- Game Structure:
- Players can purchase stars or gold to gain competitive advantages.
- Offer multiple packages with varying amounts of currency, and highlight how premium packages offer better value.
- Encourage players to log in frequently by showing them purchase offers every time they log in.
- Social and Competitive Features:
- Create different chat systems to enhance engagement:
- Global Chat: All players can communicate.
- Local Chat: A limited group of players (e.g., 100 people) can communicate, encouraging teamwork.
- Create ranks within teams, with each player having roles like R5 (top rank) or R4, with different permissions.
Gameplay Progression and Incentives
- Rank System:
- Players progress through different ranks by building their base or completing tasks.
- Make it easy to reach early ranks, but progressively harder to level up, increasing the wait time for upgrades (e.g., Rank 3 build time: 22 minutes; Rank 5 build time: 55 minutes).
- Encourage players to either wait or pay for faster progression.
- After a certain rank (e.g., Rank 5), players are locked into their server, fostering loyalty to their current game world.
- Free-to-Play Incentives:
- Introduce a 30-second math challenge where players can earn in-game currency (e.g., gold) for free.
- Limit free play rewards to maintain the balance between paid and free users (e.g., four chances to earn free currency every 24 hours).
- Incentive to Spend:
- Make the best packages highly visible and more valuable than standard options.
- Create a sense of urgency by offering limited-time premium deals.
- Allow players to protect their base with shields, offering them the choice to build without fighting or engage in battles.
Marketing and Growth Strategies
- Push Notifications and Ads:
- Use splash screens and push notifications to consistently remind players of available deals and incentives.
- Promote exclusive offers and upcoming features to keep players engaged.
- Community and Engagement:
- Add social media elements like live events, push notifications, and blogging within the app to drive engagement.
- Encourage alliances and team-building within the game for increased player retention.
Revenue Growth
- Recurring Purchases:
- Encourage repeat purchases by offering players better deals as they progress, and by creating a sense of “fear of missing out” (FOMO) with time-limited offers.
- Create packages that increase in value with higher ranks, incentivizing long-term investment in the game.
Support this podcast at — https://redcircle.com/the-secret-to-success/exclusive-content
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy
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