How Huxley pushed against NFT trends and won – Ben Mauro
Manage episode 332293361 series 2754111
Highlights from the conversation:
A graphic novel [is] one of the few ways a single creator can create the entire product
You go to a meeting and they're just like "Cool art, kid – but what does this look like as a movie?"
Once NFTs + Web3 happened. It was just like, well, maybe this is a more interesting way to launch a product?
You can't one-to-one sell a product like you would in Web2, you have to create some kind of interesting gamification
I feel like a lot of stuff in Web3 is reverse – "Here's some art. Maybe I'll make a product, if you give me money"
Everyone was treating it like a Kickstarter. And I was treating it more like sales distribution
More about Ben Mauro
World builder. Character creator. Storyteller. Ben Mauro’s work has made a powerful impact on the gaming world, as senior concept designer and art director for first-person-shooting dynasties Halo and Call of Duty. Ben has been crafting the characters, weaponry, machinery and gamescapes that have made these franchises house-hold names for two decades. His visions have graced the big screen in Elysium, Chappie, and J.R.R. Tolkien’s The Hobbit. Now he unveils his fully-fledged graphic novel series, Huxley.
Find Ben here: Twitter | Instagram | Website
Find HUXLEY here: Website | Twitter | Discord | Opensea
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