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UX Considerations
Manage episode 323038138 series 3328123
We dive into the world of UX in this episode, analyzing some basic tactics you can use to ensure that your users have a great experience on your site or app!
UX Rules
Source: https://theblog.adobe.com/15-rules-every-ux-designer-know/
- UX is not (only) UI
- User Interface is a part of User Experience
- Are glitches part of UX?
- Know your audience
- User research is a natural first step in the design process
- Designing a site for a specific industry will very much influence your decisions.
- You are not the user
- Testing with real users is an essential part of the design process
- Many examples where we thought something was simple but a small test group immediately got confused
- Adapt design for short attention spans
- Don’t overwhelm users with too much information
- Short blocks of text because people don’t read
- Keep interactions quick, don’t make people fill out massive forms
- The UX process isn’t set in stone
- Adapt your design process for the product you design
- Designing a small one page site for a small business is drastically different than a ecommerce website
- Prototype before you build a real product
- The design phase for digital products should include a prototyping stage
- We always make at least a wireframe to show the interactions and pages to clients so they know at a high level what the experience will be
- For larger clients a full clickthrough mockup can be made before any development begins to iron out all misunderstandings and conflicts
- Use real content when designing
- Avoid Lorem Ipsum and dummy placeholders
- Our customers have been confused before asking what is this “gibberish” in reference to lorem ipsum
- Also confused as to why the pictures are different then what he had in mind when we use generic stock photos
- Keep things simple and consistent
- The hallmark of a great user interface is simplicity and consistency
- For example I find it confusing when a one page scroll website has a navigation that then opens up a different page. Don’t combine the two.
- Recognition over recall
- Showing users elements they can recognize improves usability versus needing to recall items from scratch
- People know what buttons look like and usually know to click them, same with links and form inputs. Don’t try to reinvent the wheel
- Make design usable and accessible
- Design for a diverse set of users that will interact with your products
- Keep in mind that some users are color blind or even blind so make sure to follow the accessibility guidelines
- Don’t try to solve a problem yourself
- Design is team sport — don’t work in isolation
- Don’t try to solve everything at once
- Design is an iterative process
- Preventing errors is better than fixing them
- Whenever possible, design products to keep potential errors to a minimum
- Offer informative feedback
- An app or website should always keep users informed about what is going on
- Transitions are a great way to show what is happening without holding the users hand
- Avoid dramatic redesigns
- Remember Weber’s Law of Just Noticeable Differences
- Example digg redesign killed the site
Web News - Microsoft
- Latest windows update has a chance to delete your user files without a chance at recovery
- Randomly corrupted hard drives
- Unskippable updates
- Windows store
- Troubleshooting steps are ridiculous
You can find us on...
Facebook | Twitter | Instagram
New! - Reddit
397 قسمت
Manage episode 323038138 series 3328123
We dive into the world of UX in this episode, analyzing some basic tactics you can use to ensure that your users have a great experience on your site or app!
UX Rules
Source: https://theblog.adobe.com/15-rules-every-ux-designer-know/
- UX is not (only) UI
- User Interface is a part of User Experience
- Are glitches part of UX?
- Know your audience
- User research is a natural first step in the design process
- Designing a site for a specific industry will very much influence your decisions.
- You are not the user
- Testing with real users is an essential part of the design process
- Many examples where we thought something was simple but a small test group immediately got confused
- Adapt design for short attention spans
- Don’t overwhelm users with too much information
- Short blocks of text because people don’t read
- Keep interactions quick, don’t make people fill out massive forms
- The UX process isn’t set in stone
- Adapt your design process for the product you design
- Designing a small one page site for a small business is drastically different than a ecommerce website
- Prototype before you build a real product
- The design phase for digital products should include a prototyping stage
- We always make at least a wireframe to show the interactions and pages to clients so they know at a high level what the experience will be
- For larger clients a full clickthrough mockup can be made before any development begins to iron out all misunderstandings and conflicts
- Use real content when designing
- Avoid Lorem Ipsum and dummy placeholders
- Our customers have been confused before asking what is this “gibberish” in reference to lorem ipsum
- Also confused as to why the pictures are different then what he had in mind when we use generic stock photos
- Keep things simple and consistent
- The hallmark of a great user interface is simplicity and consistency
- For example I find it confusing when a one page scroll website has a navigation that then opens up a different page. Don’t combine the two.
- Recognition over recall
- Showing users elements they can recognize improves usability versus needing to recall items from scratch
- People know what buttons look like and usually know to click them, same with links and form inputs. Don’t try to reinvent the wheel
- Make design usable and accessible
- Design for a diverse set of users that will interact with your products
- Keep in mind that some users are color blind or even blind so make sure to follow the accessibility guidelines
- Don’t try to solve a problem yourself
- Design is team sport — don’t work in isolation
- Don’t try to solve everything at once
- Design is an iterative process
- Preventing errors is better than fixing them
- Whenever possible, design products to keep potential errors to a minimum
- Offer informative feedback
- An app or website should always keep users informed about what is going on
- Transitions are a great way to show what is happening without holding the users hand
- Avoid dramatic redesigns
- Remember Weber’s Law of Just Noticeable Differences
- Example digg redesign killed the site
Web News - Microsoft
- Latest windows update has a chance to delete your user files without a chance at recovery
- Randomly corrupted hard drives
- Unskippable updates
- Windows store
- Troubleshooting steps are ridiculous
You can find us on...
Facebook | Twitter | Instagram
New! - Reddit
397 قسمت
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