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What should go into a design system?
Manage episode 340283477 series 2916999
Design systems have become a key part of user experience, design and development, but what should it consist of?
We have a good old poke around, question atomic design, figure out audiences and how to effectively communicate what the core concept of design systems are, why we use them and is Brad Frost right.
Should print and digital guidelines fit into a single system?
We chuck in the patterns and chuck out the chintz, with topical tangents, wrapped in the UX of a squidgy scotch egg.
All this and more are answered in this episode of Faster Horses.
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
💎 Support the show and sign up for early and exclusive content: https://www.patreon.com/FasterHorses
🎙 Spotify: https://open.spotify.com/show/5wF48uFWHs5a7gpr3eNwrC
🎙 Apple: https://podcasts.apple.com/gb/podcast/faster-horses-a-podcast-about-ui-design-user/id1496787723
🎥 Watch: https://youtu.be/GYjaKrOt1VE
PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
Anthony Jones
Chris Sutcliffe
Title music: James Medd
Sound effects: https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
31 قسمت
What should go into a design system?
Faster Horses | A podcast about UI design, user experience, UX design, product and technology
Manage episode 340283477 series 2916999
Design systems have become a key part of user experience, design and development, but what should it consist of?
We have a good old poke around, question atomic design, figure out audiences and how to effectively communicate what the core concept of design systems are, why we use them and is Brad Frost right.
Should print and digital guidelines fit into a single system?
We chuck in the patterns and chuck out the chintz, with topical tangents, wrapped in the UX of a squidgy scotch egg.
All this and more are answered in this episode of Faster Horses.
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
💎 Support the show and sign up for early and exclusive content: https://www.patreon.com/FasterHorses
🎙 Spotify: https://open.spotify.com/show/5wF48uFWHs5a7gpr3eNwrC
🎙 Apple: https://podcasts.apple.com/gb/podcast/faster-horses-a-podcast-about-ui-design-user/id1496787723
🎥 Watch: https://youtu.be/GYjaKrOt1VE
PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
Anthony Jones
Chris Sutcliffe
Title music: James Medd
Sound effects: https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
🐎 80% comedy, 20% UX, 0% filler
👕 Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message 👆.
31 قسمت
همه قسمت ها
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1 Harmonising Business and Creativity in Product Leadership 1:22:26


1 Is a design system a product? 1:32:38

1 What should go into a design system? 1:12:22

1 Design Language vs Tone of Voice 1:08:06


1 Stock photography | A easy solution for social media and blogging, a big problem for UX and brand? 1:29:54

1 Creative Leadership, becoming a creative leader – How to Develop the Traits of a Successful Leader 1:36:05

1 User experience fails in video games, part 2 1:24:11


1 The UX of Video Games 1:18:52

1 Should designers code? 1:29:18

1 Scaling design teams, what you need to know. 1:40:11

1 🔥 Logs on your fire - part 2 1:03:43



1 Brackish Mung or Is it time to rethink packaging design? 1:04:02

1 Floating Belly Up | Design by Committee 1:14:55

1 The origin story episode 1:02:20

1 A bag of fish eyeballs | Minimum Viable Products (MVPs) S3 E5 1:22:50

1 My Door is Always Open (Are Job Titles Meaningless?) 1:11:29

1 The 'Comic Sans' of Illustration? - Corporate Memphis (That Corporate Art Style) 1:09:46

1 Wheeler & Stealer (What is Mobile First?) 1:17:58

1 How the sausage gets made (What are Design Systems?) - Season 03 Episode 01 1:10:48

1 Bagels are Boiled! (Art vs Science) 1:22:58

1 Wobble People | Complicated Systems, how to design the complex without taking out functionality? 1:33:49

1 Design software – does it matter in the design process? 1:25:42

1 You've got to be shirting me (UX Misconceptions) 1:00:58

1 Loading bars, Empty states, Skeleton screens, Lazy loading and the user experience of waiting for stuff. Introducing UX Tombola™ UX problems for everyday things – SOLVED. 1:20:22

1 The Dribbble Effect | What is the Dribbble effect? Is Dribbble ruining the design industry it seeks to inspire? Are we in danger of taking innovation out of design and copying others? 56:52

1 Hackathons, a brief introduction and why everyone should attend at least one | a Faster Horses short 11:04
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