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محتوای ارائه شده توسط Ctrl Alt Access. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Ctrl Alt Access یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Ep 24: A Lengthy GA Conf 2025 Recap Live Report - Ctrl, Alt, Access

1:41:48
 
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محتوای ارائه شده توسط Ctrl Alt Access. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Ctrl Alt Access یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion. 00:00 - DAY 1 02:00 - GA Conf info and "News update" 04:20 - "Behind the Curtain: Sustainable Accessibility in an Indie Development Environment" 08:14 - "Include, Learn, Iterate: User Research for Accessibility" 13:07 - "You’re Doing Well if You’re Annoying Someone: A celebration of Advocacy, Making an Impact and Finding Community" 18:11 - "Selling Progress: The Accessibility Champion Survival Guide (2025 Edition)" 26:20 - "Chroma, A Colorblind Simulation Tool" 28:08 - "Adding Support for the Native Assistive Technologies in iOS and Android, for Apps Built in Unity" 29:39 - "King: Enhancing Mobile Audio with Accessibility" 37:25 - "Extending Accessibility to Mobile in Prince of Persia: The Lost Crown" 43:50 - "Mind The Gap: The Agile and Accessible R&D behind AbleToPlay" 48:30 - DAY 2 49:16 - "Conducting Effective Accessibility Research" 54:50 - "Nobody Wants to Make Players Sick" 1:07:07 - "TLDH: Deafness & Gaming" 1:13:37 - "UX: Building Accessible Player Experiences" 1:17:37 - "Representation of Invisible Disability – Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design" 1:25:02 - "How To Measure Text" 1:27:17 - "Writing for Everyone" 1:30:57 - "From Champions to a Dedicated Role: IOI’s Accessibility Journey (so far)" 1:34:54 - "Taking a Cricket Bat to Accessibility Barriers in Atomfall" 1:38:22 - "Input and it’s impact: How the XAC changed the industry"
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31 قسمت

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Manage episode 478786617 series 3626804
محتوای ارائه شده توسط Ctrl Alt Access. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Ctrl Alt Access یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion. 00:00 - DAY 1 02:00 - GA Conf info and "News update" 04:20 - "Behind the Curtain: Sustainable Accessibility in an Indie Development Environment" 08:14 - "Include, Learn, Iterate: User Research for Accessibility" 13:07 - "You’re Doing Well if You’re Annoying Someone: A celebration of Advocacy, Making an Impact and Finding Community" 18:11 - "Selling Progress: The Accessibility Champion Survival Guide (2025 Edition)" 26:20 - "Chroma, A Colorblind Simulation Tool" 28:08 - "Adding Support for the Native Assistive Technologies in iOS and Android, for Apps Built in Unity" 29:39 - "King: Enhancing Mobile Audio with Accessibility" 37:25 - "Extending Accessibility to Mobile in Prince of Persia: The Lost Crown" 43:50 - "Mind The Gap: The Agile and Accessible R&D behind AbleToPlay" 48:30 - DAY 2 49:16 - "Conducting Effective Accessibility Research" 54:50 - "Nobody Wants to Make Players Sick" 1:07:07 - "TLDH: Deafness & Gaming" 1:13:37 - "UX: Building Accessible Player Experiences" 1:17:37 - "Representation of Invisible Disability – Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design" 1:25:02 - "How To Measure Text" 1:27:17 - "Writing for Everyone" 1:30:57 - "From Champions to a Dedicated Role: IOI’s Accessibility Journey (so far)" 1:34:54 - "Taking a Cricket Bat to Accessibility Barriers in Atomfall" 1:38:22 - "Input and it’s impact: How the XAC changed the industry"
  continue reading

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