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محتوای ارائه شده توسط 3ds Max Learning Channel. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط 3ds Max Learning Channel یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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<div class="span index">1</div> <span><a class="" data-remote="true" data-type="html" href="/series/b2b-agility-with-greg-kihlstrom-martech-e-commerce-customer-success">B2B Agility with Greg Kihlström™: MarTech, E-Commerce, & Customer Success</a></span>


B2B marketing strategy grows ever more complex, with marketers needing to understand strategy, marketing technology, e-commerce, customer success, and more. This show covers it all, from a Business-to-Business perspective. From the creators and host of the award-winning The Agile Brand with Greg Kihlström podcast, comes B2B Agility™, a podcast focused on how B2B marketers and the brands they represent become category leaders and drive optimal results for the business and their customers. The show looks at B2B success in a variety of ways, all with a focus on the intersection of sales, marketing & technology.
Creating City Blocks - Part 17
Manage episode 162175855 series 1272067
محتوای ارائه شده توسط 3ds Max Learning Channel. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط 3ds Max Learning Channel یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.
…
continue reading
145 قسمت
Manage episode 162175855 series 1272067
محتوای ارائه شده توسط 3ds Max Learning Channel. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط 3ds Max Learning Channel یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.
…
continue reading
145 قسمت
همه قسمت ها
×In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.
In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
In this movie, you extract low-poly models from their respective high-poly counterparts.
In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.
In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.
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