Player FM - Internet Radio Done Right
21 subscribers
Checked 8+ y ago
اضافه شده در nine سال پیش
محتوای ارائه شده توسط 3ds Max Learning Channel. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط 3ds Max Learning Channel یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Player FM - برنامه پادکست
با برنامه Player FM !
با برنامه Player FM !
پادکست هایی که ارزش شنیدن دارند
حمایت شده
<
<div class="span index">1</div> <span><a class="" data-remote="true" data-type="html" href="/series/the-vanished">The Vanished</a></span>


Join us on a journey into the perplexing world of disappearances, where individuals vanish without a trace, leaving behind a void filled with questions and speculation.
Using Normal Maps - Part 4
Manage episode 162175766 series 1272067
محتوای ارائه شده توسط 3ds Max Learning Channel. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط 3ds Max Learning Channel یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
…
continue reading
145 قسمت
Manage episode 162175766 series 1272067
محتوای ارائه شده توسط 3ds Max Learning Channel. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط 3ds Max Learning Channel یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
…
continue reading
145 قسمت
All episodes
×In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.
In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
In this movie, you extract low-poly models from their respective high-poly counterparts.
In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.
In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.
In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.
In this movie, you add trees to give the scene that extra sense of realism. You will use a combination of Civil View and 3ds Max's Object Paint feature to that effect. This movie shows how to extract trees from Civil View to use as Paint Objects.
In this movie, you use yet another one of Civil View's functionalities to add low-poly buildings to the scene.
In this movie, you adjust the sloped surfaces to cap the gaps by placing custom walls.
In this movie, you add a water surface under the bridge and you map it with an animated material.
In this movie, you learn to add custom objects to the Civil View library. Once added, you then have access to these objects using the Civil View UI and workflow.
In this movie, you again use Civil View's Object Placement Tool but this time with the goal of animating cars travelling along the road.
In this movie, you use Civil View's Object Placement Tool to add objects such as lamp posts, gantries and signs.
In this movie, you use Civil View's Swept Object tool to create walls and fences, and the underside structure of the bridge.
In this movie, you use a Civil View Railing tool to create guardrails to separate traffic lanes from sidewalks.
In this movie, you create road markings. Instead of building them manually as geometry or as maps, you let Civil View do the work for you through an elegant and easy to use interface.
In this movie, you create a Private Resource Kit by copying one that ships with Civil View. A Private Resource Kit is useful as it allows you to edit your library by adding or removing components without affecting the libraries that ship with the product.
Before you start experimenting with what Civil View has to offer, you need to establish a basic scene setup that deals with items such as rendering output, a sun system and possibly a background image.
In this movie, you output your Civil 3D design into a format that lets you manipulate it in 3ds Max Design. The format in question is VSP3D and is particularly suited to work with the Civil View plugin.
In this movie, you create a Corridor, which now becomes an easy task once the three needed components, Alignment, Profile and Assembly are in place.
به Player FM خوش آمدید!
Player FM در سراسر وب را برای یافتن پادکست های با کیفیت اسکن می کند تا همین الان لذت ببرید. این بهترین برنامه ی پادکست است که در اندروید، آیفون و وب کار می کند. ثبت نام کنید تا اشتراک های شما در بین دستگاه های مختلف همگام سازی شود.