Artwork

Player FM - Internet Radio Done Right
Checked 4d ago
اضافه شده در twenty-one هفته پیش
محتوای ارائه شده توسط Erik Onarheim and Kamran Ayub. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Erik Onarheim and Kamran Ayub یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Player FM - برنامه پادکست
با برنامه Player FM !
icon Daily Deals

TS-a-Go-Go | Ep 9

53:09
 
اشتراک گذاری
 

Manage episode 471824832 series 3642378
محتوای ارائه شده توسط Erik Onarheim and Kamran Ayub. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Erik Onarheim and Kamran Ayub یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

The Internet blows up as TypeScript reaches its next Pokemon evolution, and Kamran and Erik scramble to create an episode to pick up the pieces and make sense of it. In other news, TikTok announces Lynx, Angular gets some fetch upgrades, and Josh Goldberg releases v2 of create-typescript-app.

Week of March 3, 2025

Deep Dive: TypeScript is Being Ported to Go

  • (22:04) - Deep Dive: TypeScript Is Being Ported to Go
  • (23:58) - Deep Dive: Ports vs. Rewrites
  • (24:50) - Deep Dive: Why Go?
  • (25:54) - Deep Dive: Why Not Rust? Anders Explains
  • (28:37) - Deep Dive: Why Not C#?
  • (30:20) - Deep Dive: Go's Developer Experience
  • (31:27) - Deep Dive: Running Concurrent Type Checking
  • (32:54) - Deep Dive: 10X Is Just the Start
  • (33:26) - Deep Dive: What's the Roadmap?
  • (35:06) - Deep Dive: Impact on Ecosystem
  • (43:32) - Deep Dive: Go Use It... in Go
  • (45:20) - Deep Dive: What's Not Supported Yet
  • (46:08) - Deep Dive: Props to the Team

Other Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

26 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 471824832 series 3642378
محتوای ارائه شده توسط Erik Onarheim and Kamran Ayub. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Erik Onarheim and Kamran Ayub یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

The Internet blows up as TypeScript reaches its next Pokemon evolution, and Kamran and Erik scramble to create an episode to pick up the pieces and make sense of it. In other news, TikTok announces Lynx, Angular gets some fetch upgrades, and Josh Goldberg releases v2 of create-typescript-app.

Week of March 3, 2025

Deep Dive: TypeScript is Being Ported to Go

  • (22:04) - Deep Dive: TypeScript Is Being Ported to Go
  • (23:58) - Deep Dive: Ports vs. Rewrites
  • (24:50) - Deep Dive: Why Go?
  • (25:54) - Deep Dive: Why Not Rust? Anders Explains
  • (28:37) - Deep Dive: Why Not C#?
  • (30:20) - Deep Dive: Go's Developer Experience
  • (31:27) - Deep Dive: Running Concurrent Type Checking
  • (32:54) - Deep Dive: 10X Is Just the Start
  • (33:26) - Deep Dive: What's the Roadmap?
  • (35:06) - Deep Dive: Impact on Ecosystem
  • (43:32) - Deep Dive: Go Use It... in Go
  • (45:20) - Deep Dive: What's Not Supported Yet
  • (46:08) - Deep Dive: Props to the Team

Other Links

Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

Creators & Guests

  continue reading

26 قسمت

همه قسمت ها

×
 
News for the week of June 9, 2025: Node's type stripping wrapper is released as a standalone package, VoidZero is building a super fast linter, and pnpm introduces experimental virtual store for speeding up package installs. From the community: secure your TS apps, #ROLP, and updated Exploring JS book edition for 2025. Chapters (00:00) - Introduction and Personal News (05:34) - News: Amaro, the Node.js Type Stripping Wrapper, Has 1.0 Release (06:39) - News: New Oxlint 1.0 Release is 50-100x Faster Than ESLint (08:37) - News: pnpm 10.12 Introduces Experimental Global Virtual Store (10:14) - News: TypeFire is a New Meta Programming Framework for TS (14:37) - News: Go 1.25 Promises Better GC Performance (16:01) - News: Apple Announces Safari 26 Enhancements at WWDC (18:52) - Community Highlight: Liran Tal's TypeScript Security Talk (21:16) - Community Highlight: justin, a JIT Schema Validation Library by cinny.bun.how (24:13) - Community Highlight: React Final Form Migrates to TS (26:32) - Community Highlight: Flint, Josh Goldberg's New Type-aware Linting Project (27:33) - Community Highlight: New Edition of the 'Exploring JavaScript' Book by Dr. Axel (28:23) - Community Highlight: Rule of Least Power by Jason Yu (29:34) - Cool Tool: Type Buddy Helps Translate Complex Typings (30:58) - Cool Tool: node-email-verifier Library for Verifying Emails (31:39) - Cool Listen: Bootstrapped Founder and Nathan Barry Podcasts (32:55) - Cool Listen: From Microsoft to Full-time OSS Maintainer (33:47) - Cool Listen: Alex Lichter on Vite, Rolldown, and oxc (34:21) - Cool Listen: Nic Barker's Flexbox-style Layout Library Written in C News Amaro 1.0 release (h/t Rob Palmer ) – Node's type stripping wrapper Oxlint 1.0 release – TypeScript/JS linter written in Rust from VoidZero pnpm 10.12 (h/t socket.dev ) TypeFire - a meta programming framework for TS (h/t nxjosh ) Go 1.25 promises more speed! Good news for TSGO? (Video: Go just got faster.. ) Apple’s WWDC featured Safari 26 Beta improvements, including WebGPU From the Community Liran Tal - Friend or Foe? TypeScript Security Fallacies Justin : a typescript data validation library utilizing just-in-time function compilation. (h/t Charlotte / cinny.bun.how ) 🏁 Final Form goes to TypeScript Josh Goldberg's If I Wrote a Linter, Part 4: Summary Your code: powerful, but not clean. Here's why (Jason Yu) Dr. Axel announces release of ES2025 Edition for Exploring JavaScript Cool Stuff Type Buddy (h/t Seb ) jesselpalmer/node-email-verifier: A Node.js module for verifying email addresses Arvid Kahl's Bootstrapped Founder podcast The Nathan Barry Show podcast Why Use C for UI Library? | Nic Barker Ink, build CLI apps in React Josh Goldberg interview on Weekly Devs Brew Podcast Alex Lichter of VoidZero on ConTejas Code podcast Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify )…
 
News for the week of June 2, 2025: TSC init command gets new, modern defaults, plus new betas drop for Vite 7 and Babel 8. From the community: Learn advanced TS features in 25 mins, and improve the performance of your TS monorepos with secret arcane knowledge. Chapters (00:00) - Introduction and Personal Updates (02:26) - News: tsc --init Finally Has New Defaults (04:39) - News: Deferred Imports Syntax Will Land in TS 5.9 (06:38) - News: Vitest 3.2 Brings Annotations, Better TS Support (08:21) - News: Vite 7 Beta (09:17) - News: Babel 8 Beta (10:49) - News: Storybook 9 Adds Interaction Tests, A11y Improvements (11:54) - News: TC39 Proposal Advancements (14:54) - News: IRS Uses TypeScript and React (16:50) - Community Highlight: The M.I.N.T. Principle by Sean Maxwell (22:07) - Community Highlight: Advanced TS by Web Dev Simplified (22:32) - Community Highlight: TS Monorepo Tips by Mike Hartington and Colin Hacks (24:30) - Community Highlight: Learn How Signals Work in TypeScript by Jon Kuperman (25:32) - Community Highlight: Your Feedback! (27:07) - Cool Stuff: Reverse-Engineering Linear's Sync Engine (28:09) - Cool Stuff: Chrome Performance Profiler Gets a Facelift News tsc --init gets new defaults (h/t Rob Palmer) TypeScript 5.9 gets import deferred (h/t Rob Palmer) Vitest 3.2 is out! Vite 7 beta changelog entry Announcing Babel 8 Beta Storybook 9 Bluesky breakdown thread TC39 proposals advance The IRS Tax Filing Software TurboTax Is Trying to Kill Just Got Open Sourced From the Community The MINT Principle – When to use object-oriented programming in TypeScript (h/t Reddit ) Learn Advanced TypeScript In 25 Minutes (infer, extends, ternaries) Mike Hartington gave a talk on TypeScript performance Live types in a TypeScript monorepo (Colin Hacks) Learn Signals by reading TypeScript (Jon Kuperman) Cool Stuff Reverse-engineering Linear's sync engine Chrome personal profiler changes (Paul Irish) Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify )…
 
Jason Yu ( ycmjason.codes ) joins us to share an open source tool he created to help teams migrate their legacy TSConfig compiler options to modern-day options painlessly and progressively. Learn about his experience implementing strict options on big teams, how it inspired his new tool, and how you can take advantage of it right now! Chapters (00:00) - Meet Jason Yu (03:27) - Challenges of Migrating Legacy TypeScript (05:44) - What is ts-migrating? (07:01) - How Does ts-migrating Help Migrate TSConfig? (09:05) - What Does the ts-migrating CLI Do? (10:02) - How Do You Migrate Incrementally? (11:16) - How Do You Get Started with ts-migrating? (12:06) - Tackling the Migration in Small Chunks (13:12) - How Does This Compare to Using Folder-based TSConfig? (14:12) - What About ts-expect-error and ts-ignore Directives? (16:25) - What About Multiple TSConfigs? (17:34) - Are There Any Unsupported Compiler Options? (19:28) - How Do You Build a TypeScript LSP Plugin? (22:18) - How Will This Work with TS 7 (Go Native Port)? (23:57) - Advice for Teams Migrating TSConfig (25:52) - Jason's Favorite Coding Principles (32:42) - Where to Follow Jason Online Links Jason’s Links: https://ycmjason.codes Migrate your TSConfig incrementally: https://github.com/ycmjason/ts-migrating Blog / Video: 7 Modern Use Cases of IIFE ts-migrating Inspiration: https://github.com/allegro/typescript-strict-plugin MS Docs: Writing a Language Service Plugin Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify )…
 
News for the week of May 26, 2025: Angular's 20th release brings DX improvements, Remix replaced by React Router receives reincarnation, and how a lone volunteer brings the much-anticipated Temporal API to Firefox. Chapters (00:00) - Personal News and Updates (04:46) - News: Angular 20 is Out and It's Boring (But in a Good Way) (08:39) - News: Remix Receives Revival (10:03) - News: Vite with Rolldown is in Preview (11:32) - News: What's New with Astro in May 2025 (12:05) - News: Temporal API Finally Hits Browsers with Firefox 139 (16:52) - PSA: Take the StackOverflow 2025 Developer Survey! (17:40) - Community Highlight: Josh Goldberg's Types Beyond TypeScript Talk (18:27) - Community Highlight: sirhamy on the Cost of Throwing Errors in JS/TS (19:16) - Community Library Watch: ts-migrating for Migrating Your TSConfig Incrementally (20:26) - Community Library Watch: jsonv-ts, a JSON Schema Validator (21:08) - Community Library Watch: tsargparse, a Type-safe CLI Parser (21:28) - Community Highlight: TypeScripting the Technical Interview by Richard Tower (22:02) - Community Highlight: CanIUse... for Angular by angular.courses (22:25) - Community Highlight: Type-safe Internationalization by Web Dev Simplified (23:13) - Community Highlight: Deno Might Have the Features You're Missing (23:41) - Community Highlight: skeary.me Wrote a Programming Language... in TypeScript Types (24:30) - Discuss: Competition Between Node.js, Deno, and Bun (29:51) - Cool Links: David Macaulay is a National Treasure (32:05) - Cool Links: Progressive JSON by Dan Abramov (33:24) - Cool Stuff: Curated List of Data Grids by Ian Langworth (33:54) - Cool Stuff: Hack Into React Internals with bippy (34:43) - Cool Stuff: Wookash Interview with Inigo Quilez (35:29) - Cool Stuff: Building a Software Rasterizer with Sebastian Lague News Angular 20 is out ! (And it's boring ) Remix gets revived Announcing Rolldown-Vite What’s New in Astro – May 2025 Shipping Temporal ( Matt Pocock video , Wes Bos tweet ) PSA: Stack Overflow Survey 2025 is Open From the Community Josh Goldberg gives Types Beyond TypeScript talk at JS Nation 2025 Hamilton teaches us about errors as values and how they're 335x faster than throwing new errors ( sirhamy ) Typescripting the technical interview (Richard Towers) Angular CanIUse How To Handle Internationalization Like A Senior Dev (Web Dev Simplified) Deno Might Have the Exact Tools You’re Missing… TLTSS: a language written in TS types (by skeary.me ) Library watch: Jason Yu’s ts-migrating tool helps teams migrate their codebase to modern TSConfig settings incrementally! Library watch: jsonv-ts validates and produces clean JSON schemas with a Zod-like API (h/t Reddit ) Library watch: tsargparse is a simple type-safe CLI args parser (h/t Reddit ) Discuss: Are Deno, Bun, and Node.js competing? (via James Snell ) Cool Stuff Kamran The Way Things Work (1994) on Classic Reload David Macauley’s book, Motel of the Mysteries (1979) Erik Dan Abramov - Progressive JSON Curated List of JS Grids by Ian Langworth Bippy - Hack into React: Wookash: Painting with Math | Inigo Quilez Coding Adventure: Software Rasterizer with Sebastian Lague Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
News for the week of May 19, 2025: Try out the new TypeScript Go native port, Zod 4 is out, and no, Deno is not dead. Chapters (00:00) - Introduction and Personal News (05:12) - News: TypeScript Native is in Preview! (10:12) - News: Anders' Talk About TS Native at MS Build (12:58) - News: Zod 4 is Officially Released (15:51) - News: Reports of Deno's Demise Are Greatly Exaggerated (17:23) - News: Importing JSON Across Major Browsers (20:13) - News: Experimental node.config.json Support (24:43) - Community Highlight: A Brief History of JavaScript by Deno.land (25:40) - Community Highlight: tsdown Now Supports Transpile-only Unbundle Mode (27:21) - Community Highlight: Vite's Rolldown Preview is Here (28:19) - Community Highlight: Go Attend Jake Bailey's Gophercon TS Talk (28:41) - Community Highlight: super-utils-plus, a Modern Lodash Alternative That's TypeScript-first (29:17) - Community Highlight: tsc.run, a TypeScript Serverless Framework (29:58) - Community Highlight: How to Create a TS Library That Runs Everywhere in 2025 (30:45) - Community Highlight: TypeScript.jobs Board is Looking for Feedback (31:28) - Cool Stuff: Markdown Presentation Frameworks (33:21) - Cool Stuff: Wookash Interview with Andreas Kling (34:31) - Cool Stuff: Computers & Prime Numbers by Purple Mind (34:51) - Cool Stuff: Playwright Testing Talk from MS Build (35:15) - Cool Stuff: Reporting on AI's Energy Usage (35:51) - Cool Stuff: Six Ways to Make Your Electron App Faster (36:56) - Fun Stuff: My New Favorite Hobby is Watching Microsoft Employees Being Slowly Driven Insane by AI Copilot Links Microsoft Announces TypeScript Native Previews Zod 4 is officially released 🎉 Reports of Denos Demise are greatly exaggerated You can now import json files across browsers (h/t stefanjudis.com ) Experimental node.config.json support in Node 24.1.0 minor release (h/t aduh95 ) Deno’s brief history of JavaScript Tsdown now has unbundle support (h/t sxzz.dev ) Vite now has a Rolldown preview too MS Build: Anders gave a talk on TypeScript native port Jake Bailey built a tool called ts-to-go Jake Bailey will also be speaking about TS Go at Gophercon super-utils-plus : modern lodash alternative that's TypeScript-first by Dhaxor (Gain John) How To Create a Simple TypeScript Library That Runs Everywhere (2025) Tsc.run – A TypeScript-first serverless framework (via Reddit) Looking for a TS job? The TypeScript.jobs board folks are looking for feedback (via Reddit) MIT Technology Review has an absolute banger of a series on AI energy usage Improve Electron app performance by Amila over at palette.dev, the maintainer of electron-react-boilerplate Reddit: My new favorite hobby is watching Microsoft employees being slowly driven insane by AI copilot presenterm , a Markdown presentation tool that runs in your terminal Via Daniel Raniz : https://sli.dev , another Markdown presentation tool MS Build: Advanced Playwright Debugging and Test Resilience | DEM499 MS Build: How Microsoft Developers Use AI in Real-World Coding | BRK103 Can You Build a Web Browser? | Andreas Kling How Computers Generate Massive Primes In Seconds Google Slides Code Highlighter (from Roman Nurik ) Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
News for the week of May 12, 2025: Microsoft layoffs impact TypeScript team, and Deno explains the radio silence on Fresh 2.0. Chapters (00:00) - Personal News (06:25) - Correction: Node 24's Security Model (07:22) - News: Microsoft Lay-offs Impacting TypeScript Team (11:32) - News: Deno Posts an Update on Fresh 2.0 (13:27) - News: TSGo Gets LSP Concurrency (16:19) - Community Highlights: String Split Typing Quirks by kramer.run (18:21) - Community Highlights: Shawn Wildermuth on "Just Enough TypeScript" (18:57) - Community Highlights: Reminder for Migrating TS Import Paths in Node 24 (20:24) - Community Highlights: Reddit on What Was the Hardest Thing to Learn About TS? (23:43) - Community Highlights: Increasing Memory Limit for eslint and TS Server (24:02) - Community Highlights: Type Assertions: Trust Me Bro by chrisk-7777 (24:36) - Community Highlights: TypedRocks on the Secret 'this' Parameter (26:58) - Cool Stuff: Typing your dotenv variables (27:41) - Cool Stuff: Escape the City (28:54) - Cool Stuff: Pirate Sea Shanties Meet Pop Rock (30:07) - Cool Stuff: Open 5e for D&D Nerds (31:17) - Cool Stuff: Run JavaScript in Godot Links News: Microsoft Layoffs News: Deno Fresh – An Update on 2.0 (h/t deno.land ) Let Ron Buckton know how much you appreciate his work Bluesky: String split quirk (h/t kramer.run ) Video: Oldie but a goodie (2023), “just enough TS" by Shawn Wildermuth Tip: Don't forget about TS import migration for Node 24 (h/t jakob.jingleheimer.dev ) Reddit Discussion: what was the hardest part of learning TypeScript? Reddit tip: increasing memory limit for eslint and TS server Blog: The TSConfig Cheat Sheet ( Matt Pocock ) Blog: A Guide to tsconfig.json ( Dr. Axel / 2ality ) Blog: Type Assertions and the as keyword (chrisk-7777) Video: The Secret THIS Parameter: TypeScript’s overlooked Superpower Explained! (Typed Rocks) Video: 6 TypeScript tips to turn you into a WIZARD ( Matt Pocock ) Tip: strongly type process.env so you can enforce your dotenv files (h/t aaronmcadam.com ) Cool stuff: Escape the City outdoor game Cool stuff: Sail North – pirate sea shanties meets pop/rock Cool stuff: Open5e for D&D nerds Cool stuff: Add TypeScript/JavaScript Support for Godot 4 Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
In this week's deep dive, we cover everything TypeScript developers need to know about the latest Node 24 release, including examples of each new language feature. We've even put together a code snippet repo you can check out! Chapters (00:00) - Introduction to Node 24 and TypeScript Support (02:49) - Type Stripping and Experimental Transform Types (05:53) - Stable Permission Flag Security Model (09:38) - V8 13.6 Brings New Language Features (10:04) - API: CPU Hinting Micro-waits with Atomics.pause (12:35) - API: Reduce Memory Using Float16Array (14:56) - API: Format Time Durations with Intl.DurationFormat (16:33) - API: Explicit Resource Management with using (17:07) - API: What's Really an Error with Error.isError (18:48) - API: Parse Routes with URLPattern API (20:51) - API: Sanitize Input with RegExp.escape (21:39) - API: RegExp Modifiers in Sub-expressions (23:05) - API: RegExp Duplicate Named Capture Groups (24:07) - PSA: Node 24 Typings Are Still a WIP (25:14) - Deprecations and Removals (29:17) - npm 11: Changes to Lifecycle Scripts (30:41) - Undici 7 Brings HTTP Performance Enhancements (31:11) - Test Runner Now Waits for Sub-tests (31:45) - next-10 and the Future of Node.js Links Repo: Node 24 Examples in TypeScript (by Kamran) Node 24 Release Blog Node 24 typings PR TypeScript 5.8 Release Notes Docs: Typescript support Docs: Permissions Rob Palmer's quick Bluesky thread on Node 24 Multithreading in Node.js: Using Atomics for Safe Shared Memory Operations ( Pavel Romanov ) Everything You Need to Know About Node.js Type Stripping ( Marco Ippolito ) tc39/proposal-regexp-modifiers tc39/proposal-duplicate-named-capturing-groups next-10 technical priorities next-10 security model Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
News for the week of May 5, 2025: Node 24 officially brings TS support to the masses, Parcel adds RSC support, and a TC39 proposal gets replaced. Chapters (00:00) - Introduction (04:07) - News: Node 24 Release Highlights (08:09) - News: What's New in TSGo? (09:05) - News: TC39 Records and Tuples Proposal Has Been Withdrawn (11:45) - News: Parcel Bundler Introduces Support for RSC (13:15) - Community Highlight: Why Was Node 24 Delayed? (15:52) - Community Highlight: Type-safe Theming in Tailwind CSS (16:52) - Community Highlight: TypeScript Gotchas via Reddit (20:48) - Community Highlight: Trick for Error Handling in TypeScript (22:46) - Cool Stuff: V8 Compile Hints (25:40) - Cool Stuff: Bare, a Minimal JavaScript Runtime (26:16) - Cool Stuff: AwesomeDev's Node 24 Rundown (26:27) - Cool Stuff: Build System in C for C (27:01) - Cool Stuff: Typecraft's Vim Challenges Links Event: IGDATC Game.wav Article: An introduction to Node.js 24 from Red Hat Video: Awesome on Node.js 24 Repo: Records and Tuples Proposal replaced with tc39/proposal-composites Video: Arrays, objects... now ‘composites’? Docs: Parcel 2.14 introduces React Server Components Bluesky: Interesting thread on why Node 24 was delayed Article: Type-Safe Theming in Tailwind CSS Using CSS Variables and TypeScript Redditors share TypeScript Gotchas Article: Giving V8 a Heads-Up: Faster JavaScript Startup with Explicit Compile Hints Video: Jason Yu shares his way of doing try..catch in TS Video: Build System For C in C Learn: Typecraft's Vim Challenges Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
News for the week of April 28, 2025: Deno 2.3 brings some nice quality-of-life improvements, plus void(0) has released a new all-in-one bundler for your TypeScript libraries. Chapters (00:00) - Introduction (04:51) - News: This Week in TypeScript Go (05:47) - News: Deno 2.3 Released (08:36) - News: tsdown is a TypeScript Bundler for Library Authors (11:29) - News: Astro 5.7 Release (13:04) - Community Highlights: "Macros" in TypeScript by cinny.bun.how (15:40) - Community Highlights: Dan Abramov's AMA on BlueSky (16:02) - Community Highlights: Josh Goldberg's Series on "If I Wrote a Linter..." (18:03) - Community Highlights: Plaid Migrated 100 Services to Deno Deploy (19:52) - Community Highlight: Pinterest Migrated 3.7MM Lines of Flow Code to TypeScript (21:59) - Dr. Axel's Corner: Converting Values to Strings (23:14) - Community Highlights: Build Your Own Build Tools with Immaculata (24:52) - Community Highlights: Type-safe Route Management in Vue (25:56) - Cool Stuff: Hate git? Try Sapling Instead (27:45) - Cool Stuff: Nerd Out with HVAC Ceiling Cassettes (30:00) - Cool Stuff: Build Custom Fonts with FontForge (30:28) - Cool Stuff: Quantum Computing Explainer by 3Blue1Brown (31:05) - Cool Stuff: "Ed", an Early Text Editor (31:25) - Cool Stuff: 4000+ Icons for Your Game at Game-Icons.net Links Website: Minnestar events Website: IGDATC Tool: Deno 2.3 Tool: tsdown Tool: Astro 5.7 Bsky thread: Macros in TypeScript (@cinny.bun.how) Bsky thread: Dan Abramov AMA Article: If I wrote a linter, part 1 (Joshua Goldberg) Article: Plaid migration to Deno Deploy Article: Pinterest Flow to TS migration Article: Converting values to strings (2ality) Library: Immaculata Library: vue-route-query Tool: Sapling SCM Article: Ductless Ceiling Cassettes Video: Quantum computing explainer (3blue1brown) Video: ed text editor (Kay Lack) Website: Game Icons Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
Erik shares how you can build games for the web with TypeScript and the Excalibur.js game engine. What's involved? What are some of the primitives you need to learn? What tools are there to make assets? And how do your webdev skills translate? All this and more in today's deep dive episode! Chapters (00:00) - Introduction to Excalibur.js (01:13) - What is Excalibur.js? (02:28) - Game Development Basics with Excalibur (05:18) - Exploring Actors and Scenes in Excalibur (06:38) - Diverse Game Types with Excalibur (08:01) - Physics in Excalibur (09:52) - Input Handling in Excalibur (11:09) - Asset Management in Excalibur (12:13) - Audio Management with Web Audio API (14:57) - Integrations with Art and Level Design Tools (17:07) - Hot Reloading and Game State Management (19:15) - Loading and Performance Optimizations (22:15) - Custom Shader Support in Excalibur (26:30) - Excalibur's Origin Story (29:03) - Why Is It Called Excalibur? (30:00) - Building a Friendly Game Development Community (31:33) - Getting Started with Excalibur (33:42) - Publishing Games with Excalibur (35:42) - Who is Excalibur Designed For? (37:41) - Advice on Getting Into Game Development (40:51) - The Future of Excalibur (47:35) - Secrets of the Handbook: Declaration Merging Links Excalibird Tutorial Excalibur.js Docs Excalibur.js Community Discord Excalibur.js Showcase Follow Excalibur on BlueSky Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
News for the week of April 21, 2025: TSGo gets autocomplete and JSX support, pnpm adds JSR support, and remember to migrate off Node 18! (00:00) - Introduction and Personal Updates (04:55) - News for the Week of April 21, 2025 (06:26) - News: TSGo Gets JSX and Autocomplete Support (08:36) - News: pnpm Gets JSR Package Support (10:00) - News: Juno Adds Serverless TypeScript Functions (11:23) - News: Storybook 9 Beta is Released (13:23) - News: Node 18 EOL on April 30, 2025 (14:11) - Community Highlight: Joist ORM by Stephen Haberman (15:51) - Community Highlight: TypeScript Interview Questions by L Javier Tovar (18:08) - Community Highlight: Quad Trees with TypeScript by Hypersphere (20:11) - Cool Stuff: GitHub's Project Padawan (22:56) - Cool Stuff: Dan Abramov on React Server Components (24:16) - Cool Stuff: Track WebGL Memory Usage (25:25) - Cool Stuff: GameStats by Trezzy Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
In this episode, Erik and Kamran have a candid discussion about how the podcast started, how it went, and what the plans are for the future. Chapters (00:00) Introduction (01:18) Is TypeScript.fm Done? (01:59) Erik's Reflection (03:05) Kamran's Reflection (03:48) What's the Goal of the Podcast? (06:46) What Do We Want to Focus On? (12:10) Should We Build a Dedicated Community Around the Podcast? (13:58) How Do We Feel About the Time Spent Right Now? (18:05) Should We Split Episodes Apart? (21:59) What Should Change With the Record and Edit Workflow? (23:38) Should We Start Doing Video? (26:08) What Should the News Cover? (27:23) Should We Send a Newsletter? (29:28) How Are the Numbers Doing So Far? (36:26) How Do We Encourage Feedback or Engagement? (37:34) What Should We Stop Doing? (38:49) How Do We Want to Handle Guests? (40:28) How Do We Make It Easier to Aggregate News? (43:23) Should We Change Up the Format? (49:47) How Do We Want to Handle Mid-rolls? (51:03) How Do We Improve Our Show Notes and Accessibility? (52:34) Should We Update the Logo and Cover Art? (53:22) What Has the Community Reception Been? (56:55) Tell Us What You Think! Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
News for the week of April 14, 2025: TC39 Enums in JS Proposal moves to Stage 1, plus Next.js gets some TS LSP plugin perf/stability improvements. Chapters (00:00) - Introduction (02:07) - News for Week of April 14 (03:20) - News: SquiggleConf 2025 (03:40) - News: TC39 Enums in JS Proposal Moves to Stage 1 (04:20) - News: Deno 2.2.10 (04:48) - News: Bun 1.2.10 (05:08) - News: Next.js 15.3 (07:31) - Community Highlight: Reddit Discussion on the Enums in JS Proposal (10:25) - An Abrupt Goodbye! Links SquiggleConf TC39 Enums in JS Proposal Deno 2.2.10 Bun 1.2.10 Next.js 15.3 Reddit Discussion on the Enums in JS Proposal Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
This week on the pod, we talk to Dimitri Mitropoulos about building DOOM in the TypeScript type system. We walk through all the nitty gritty and explore this truly amazing engineering feat! We touch on things that Dimitri learned and discovered along the way, and how you might be surprised what you can accomplish by trying! In the news, Zod 4 Beta drops with awesome new features. Chapters (00:00) - Intro (00:37) - SquiggleConf 2025 (01:00) - Personal News (04:28) - Dimitri's Background and Michigan TypeScript (08:35) - JSON Parser in TypeScript Types (09:08) - Where do you start with DOOM in Types? (10:01) - "DOOM" Complete (13:57) - How do you run DOOM in TS? (17:36) - Debugging an Emulator in TS Types (19:22) - How does DOOM work? (20:45) - Using Web Assembly (22:49) - Understanding WebAssembly and TypeScript Integration (24:59) - The Concept of Abstraction in Programming (27:02) - Challenges in Implementing WebAssembly from the Spec (28:59) - Ambiguities in Specifications and Their Impact (30:40) - Debugging Techniques and Error Handling (32:24) - Innovative Use of Overflow in Game Development (35:40) - Insights Gained from TypeScript During the Project (38:24) - The Complexity of TypeScript Types (43:08) - Time Travel Debugging and Memory Management (45:00) - The Most Challenging Aspects of the Project (48:32) - Reactions to DOOM (53:10) - The Dawn of TypeScript Go (01:02:14) - Lessons Learned and Future Directions (01:08:37) - Dimitri Says Goodbye! (01:09:50) - News for the Week of April 7th (01:14:42) - Community Posts (01:17:39) - Secret of the Handbook (01:19:07) - Cool Stuff from Erik (01:19:51) - Debugging and Performance Optimization Techniques Dimitri's Links SquiggleConf 2025 Michigan TypeScript TypeScript Types Can Run Doom Anders TS GO Interview Final Boss Challenge TypeScript Types WASM Runtime News Links Zod 4 Beta Matt Pocock's Video Dan Abramov - RSCs or Maybe Not https://overreacted.io/react-for-two-computers/ https://youtu.be/ozI4V_29fj4 Axel’s Corner Testing Types https://2ality.com/2025/04/testing-types-typescript.html https://bsky.app/profile/dr-axel.de/post/3lmmwp4ovek2q Deploying TypeScript (timely!) https://2ality.com/2025/04/deploying-typescript-present-future.html https://www.pipe0.com/blog/never-in-typescript https://www.typescriptlang.org/docs/handbook/2/conditional-types.html#distributive-conditional-types Kamran https://bun.sh/blog/debugging-memory-leaks Animate UI: copy paste or installable components built with TS, React, and Tailwind using Motion. Erik VGM Con Shader Programming Talk Sebastian Lague - Simulated CPU https://youtu.be/HGkuRp5HfH8?si=9iNm0Ad1z4T4AePj Sebastian Lague - Rendering Text https://youtu.be/SO83KQuuZvg?si=uzPojhUqBvV35q7F Excalibur Games Sum Monsters Sweep Stacks Tiny Tactics Jelly Jumper Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host Dimitri Mitropoulos - Guest…
 
This week on the pod, we were very busy with travel, cons, and sickness! We have a news grab bag episode talking about the JS enums proposal, Deno v. Oracle, Parcel+RSCs, Firefox vulnerabilities and more! Also Please email us your feedback for your retro episode (feedback@typescript.fm) 00:00 Intro 00:50 VGM Con 02:07 IGDATC Talk Wednesday April 9th 02:41 Toddler Zone 03:28 Exciting Arizona Travels 05:53 (Almost) Missing Flights 07:33 Sponsored by Excalibur.js 08:44 JavaScript Enums Proposal 10:06 Deno v. Oracle Deno Blog Post JavaScript.tm Petition 12:55 Parcel 2.14 and React Server Components 14:01 Build Browser Extensions with Parcel 14:18 NPM Ecosystem Updates Jake Bailey's Post Kat Marchán's Fix 15:23 Mozilla JavaScript Sandbox Vulnerability Bleeping Computer CVE Details from Mozilla 16:51 Community: ArkType Deep Dive 17:31 Community: JavaScript & TypeScript in my Database Typed Rocks Video PLV8 Extension 20:00 Kamran's Cool Stuff: Data Visualization with TypeScript 20:40 Erik's Cool Stuff Game: Dark Diety 2 21:27 Sprite Sheet Packing with Potpack 23:53 De-Google Your Life 25:46 HyperLight: A Lightweight VM for WASM MS HyperLight Announcement Post HyperLight Main Repo HyperLight WASM Repo 30:26 Post-roll…
 
This week on the pod, we talk all about the Bun runtime funtimes! This is a powerful new player in the JavaScript and TypeScript runtime space focusing on DX, speed, and pushing the state of the art! We dive into the details and offer some of our thoughts around when to use it at the moment. In other news we avoid phone scams and talk fun new TypeScript libraries. Also Please email us your feedback for your retro episode (feedback at typescript.fm) Personal News 00:36 Welcome 01:33 Kamran & Erik IRL Minnebar VGM Con 02:39 Erik @ C Fundamentals by Frontend Masters FFM 02:55 Vibe Coding 03:43 LLMs "what are they good for?!" 04:31 Kamran's New Course 06:16 Kamran Review book on Time Freedom 07:31 Scams and Phone Calls FTC Warning about fake Jury Duty (09:26) News for the Week of March 17, 2025 09:34 Next.js 9.1 CVE PR with fix Ed's Video on this @ Low Level Learning 10:43 Deno 2.2.5 11:13 Deno Patch Functionality 11:59 Deno FFI Docs Update 13:04 PandaCI : A New CI/CD Tool 16:17 HKT Core (17:33) Community Highlights 17:33 TS Go GitHub Discussion on Compiler API 18:24 Deno Compile Vite 20:07 Blog Post by Andy Jiang about Deno+OTel 22:35 Cory House on Implementing Immutability in TypeScript 23:16 RGSTRY for managing decorator metadata 24:19 Corepack removal from Node, Sarah has a good overview Bun Deep Dive 27:22 Introduction to Bun Runtime Baby Got Back by Jonathan Coulton 28:01 What is Bun 28:23 Bun vs Node.js and Dino 29:25 Features and Capabilities of Bun 30:40 Bun Performance 31:23 C Tangent 32:12 Bun DX 35:20 Standalone Executable 35:53 Use Cases for Bun 38:00 Cautions and Considerations 41:38 Good Use Cases 46:24 Bun Community This OP asked about Bun and ended up moving to Deno actually Memory Leaks Reddit threads 48:09 Conclusions Outro 52:00 Cool Stuff This Week 58:11 Give Us Feedback (feedback at typescript.fm) Other Links Profiling TypeScript in VSCode Cobol Based UI https://github.com/oven-sh/awesome-bun Chess in TypeScript types Developer Speak Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
In this episode, we are joined by special guest Josh Goldberg to teach us about getting started with TypeScript from scratch. If you're new to TS, this is a great introduction! And if you've been using TS for a long time, you can explain to your friends where they should start to make their experience smoother. In the news, Nx gets support for project references and we curate some of the best TSGo content. (00:36) Personal News IRL: Excalibur.js team will be at VGM Con (April 11-13, Minneapolis, MN) IRL: Erik is speaking at NDC Oslo (May 19-23) (04:28) Introducing Josh Goldberg ( 07:10 ) - Josh's Work as a Full-time Open Sourcer ( 09:05 ) - Getting Started with TypeScript Start with the TypeScript Handbook (it's free!) Then, play with TypeScript in the playground ( 10:57 ) - Pain Points for New TypeScript Developers ( 12:41 ) - Benefits of TypeScript for Experienced Developers ( 14:43 ) - Getting Started with TypeScript ( 17:57 ) - CTA - create-typescript-app v2 rewrite spawned Bingo , dev tooling automation blocks ( 20:54 ) - Use Cases For Create TypeScript App ( 26:58 ) - CTA Plans for the Future ( 29:10 ) - Learning Resources for TypeScript Matt Pocock ( Total TypeScript ) Cory House ( Getting Started with TypeScript ) Basarat ( TypeScript Deep Dive ) Code challenge: Advent of TS Code challenge: Advent of Code Code challenge: Type Challenges ( 32:17 ) - And of course, Josh's Book: Learning TypeScript ! Learn the why and theory Blog and articles Buy the book! ( 33:30 ) - Favorite Language Feature: Discriminated Unions ( 37:40 ) - Favorite Language Feature: Branded Types ( 38:58 ) - Creating TypeScript ESLint Rules ( 40:34 ) - Key Takeaways - Fun and Cool Stuff Happening! SquiggleConf 2025 CFP is open! ( 42:29 ) - Future of TypeScript and Linting Innovations Write your own TS linter (45:02) Where to Find Josh Website Follow on BlueSky @JoshuaKGoldberg Sponsor on GitHub Attend SquiggleConf 2025 (46:55) News for the Week of March 10, 2025 TSGo, but we already covered that (TS-a-Go-Go, Ep 9) Deno 2.2.4 update adds enhancements to OpenTelemetry (OTel) support Nx 20.5 adds TS project reference support Cory House releases a new TypeScript course on Dometrain React Router 7.3 minor release Experimental support for client contexts Experimental support for route middleware ( 49:25 ) - Community Updates Dr. Axel's Corner - Dive deeper with this TSGO Explainer Sxzz (Kevin from Vite) created a TSGo playground with WASM TSGo community content MiTS interview Syntax interview Matt Pocock interview Theo's video (54:55) Cool Stuff Learn Zod to Trust your Data and your Types (h/t cassidoo ) 50 Years of Travel Tips by Kevin Kelly "Your enjoyment of a trip will be inversely related to the weight of your luggage" "Crash a wedding. You are not a nuisance; you are the celebrity guest!" TypeScript ESlint: Getting Started Docs Everhood Game ( Steam | Add to your Backlog ) Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host Josh Goldberg 💖 - Guest…
 
The Internet blows up as TypeScript reaches its next Pokemon evolution, and Kamran and Erik scramble to create an episode to pick up the pieces and make sense of it. In other news, TikTok announces Lynx, Angular gets some fetch upgrades, and Josh Goldberg releases v2 of create-typescript-app. Week of March 3, 2025 ( 07:09 ) - Big News: TypeScript Is Getting 10X Faster ( 07:48 ) - Big-ish News: Lynx Announced , the React Native Killer? ( 11:46 ) - News: Angular 19.2 Released ( 12:53 ) - News: Corepack Voted to Be Taken Out of Nodejs Core ( 13:35 ) - News: traits-ts Library Released ( 14:23 ) - Community Highlight: Dr. Axel's Corner 2ality: My TS Sales Pitch 2ality: Unions and intersections of object types 2ality: Gist for createEnum helper ( 17:50 ) - Community Highlight: Build TypeScript-first BlueSky Bots and Feeds ( 18:27 ) - Community Highlight: JavaScript Fatigue Strikes Back ( 19:06 ) - Community Highlight: Josh Goldberg Releases v2 of create-typescript-app ( 19:50 ) - Community Highlight: Alex Teaches Us About Cosine Similarity in TypeScript Plus: 3Blue1Brown explainer video about vector embeddings Deep Dive: TypeScript is Being Ported to Go ( 22:04 ) - Deep Dive: TypeScript Is Being Ported to Go ( 23:58 ) - Deep Dive: Ports vs. Rewrites ( 24:50 ) - Deep Dive: Why Go? ( 25:54 ) - Deep Dive: Why Not Rust? Anders Explains ( 28:37 ) - Deep Dive: Why Not C#? ( 30:20 ) - Deep Dive: Go's Developer Experience ( 31:27 ) - Deep Dive: Running Concurrent Type Checking ( 32:54 ) - Deep Dive: 10X Is Just the Start ( 33:26 ) - Deep Dive: What's the Roadmap? ( 35:06 ) - Deep Dive: Impact on Ecosystem ( 43:32 ) - Deep Dive: Go Use It... in Go Kevin Deng (sxzz) from the Vite team is maintaining a releases repository ( 45:20 ) - Deep Dive: What's Not Supported Yet ( 46:08 ) - Deep Dive: Props to the Team Other Links Habitica , a habit tracker rspack , a Rust port of webpack ( 47:34 ) - Secrets of the Handb--Actually, Just Go Build tsgo ( 47:48 ) - Cool Stuff: acorn-typescript is Now An Actively Maintained Fork ( 48:37 ) - Cool Stuff: Mentoss , a New Alternative to Nock and MSW ( 50:29 ) - Cool Stuff: Plane is the OSS JIRA-killer? ( 51:11 ) - Funny Stuff: Boss Refuses to Use TypeScript , What's the Next Best Thing? Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Erik Onarheim - Host Kamran Ayub - Host…
 
This week Kamran dives into some nuances with using React with TypeScript while Erik plays the React fool and coins the word "schbooleans" (yep). In the news, erasableSyntaxOnly gets shipped, some new minor releases in the ecosystem, and oh, TypeScript types can run DOOM. Yes, TS is a real language now. Erik's News Personal Blog Post: The Best Worst Year Happy New Year Excalibur! Excalibur 2024 Community Reel Erik didn't finish the flappy bird vid or lighting feature in time, consolation prize Flappy Bird Article Excalibur Lighting PRs: Pipeline & PoC Week of February 24, 2025 ( 04:16 ) - News: TypeScript 5.8 Released userland-codemods for transforming import extensions to ".ts" ( 06:32 ) - News: Bun 1.2.4 Released ( 08:01 ) - News: Next.js 15.2 Released ( 09:29 ) - News: Astro 5.4 Released ( 09:49 ) - News: React Router 7.2 Released ( 10:25 ) - News: ArkType 2.1 Released ( 11:23 ) - News: Mozilla's Firefox Privacy Policy Rug-pull ( 14:32 ) - News: Warp Terminal is Now Available on Windows ( 15:55 ) - Community Highlights: TypeScript Types Can Run DOOM (!?) Write-up by Simon Willison Write-up on Socket.dev Mark Seeman's series (and course) on type-driven development (F#) ( 20:24 ) - Community Highlights: Dr. Axel's Corner free-typescript-resources Gist Testing Types and asserttt ( 22:19 ) - Community Highlights: Safety-Web ESLint Plugin ( 23:27 ) - Community Highlights: Pattern for Strongly Typed Event Emitters ( 24:20 ) - Community Highlights: Websocks , a Typed WebSockets Router for Node Deep Dive: TypeScript and React Nuances ( 26:17 ) - Deep Dive: TypeScript and React ( 27:26 ) - Deep Dive: What You Need to Know First Using Vite react-ts template ( 28:27 ) - Deep Dive: TSConfig Options for React and TS ( 32:55 ) - Deep Dive: How JSX/TSX Works Under the Hood Deno has native support for TSX/JSX And so does Bun ( 35:03 ) - Deep Dive: TSX in Different Runtimes ( 35:39 ) - Deep Dive: Typing Components and Props Example of leaning on inference ( 38:12 ) - Deep Dive: Typing the Children Prop ( 40:13 ) - Deep Dive: Where Should Typings Go? ( 41:05 ) - Deep Dive: Should I Use React Class Components? ( 43:21 ) - Deep Dive: Typing Events and Callbacks ( 46:59 ) - Deep Dive: Typing Data and APIs ( 48:41 ) - Deep Dive: Typing Form Actions and "Schbooleans" ( 51:19 ) - Deep Dive: Typing State and Set-state Actions ( 54:11 ) - Deep Dive: Typing Contexts ( 54:49 ) - Deep Dive: Typing Refs and DOM Attributes ( 58:19 ) - Deep Dive: Sharing Typed Components in Libraries ( 59:56 ) - Deep Dive: Takeaways / tl;dl Resource: React and TS Cheatsheets Resource: Using React with TypeScript guided code lab on Pluralsight (requires subscription) Secrets of the Handbook ( 01:01:30 ) - Secrets of the Handbook: Our Favorite Utility Types Links ( 01:04:13 ) - Cool Stuff: Kamran's been playing Avowed and Pillars of Eternity ( 01:05:25 ) - Cool Stuff: Erik's spreads his stink with…
 
This week Kamran and Erik discuss when ORMs are helpful... or hurtful. They cover trade-offs, the spectrum of abstraction, the value of escape hatches, and the options available to you in the TypeScript ecosystem. Week of February 17, 2025 ( 05:54 ) - News: Ember 6.2 Released ( 07:16 ) - News: Deno 2.2 Released npm-check-updates package Package JSON Upgrade VS Code extension https://github.com/vuki656/package-info.nvim for Neovim Community Highlights ( 16:48 ) - Community Highlights: UseTypeScript for Your Stored Procedures?! ( 17:20 ) - Community Highlights: Node API Compatibility Across Runtimes ( 17:58 ) - Community Highlight: Why Type Catalogs Can Be Better Than Unions ( 19:05 ) - Community Highlight: tapi.js Automatically Maps JSON to Strongly-Typed Classes ( 20:33 ) - Community Highlight: Standard Schema Hopes to Align TS Validator Libraries ( 21:34 ) - Community Highlight: 2ality: Read-only accessibility in TypeScript Deep Dive: TypeScript ORMs ( 22:56 ) - Deep Dive: TypeScript ORMs ( 24:21 ) - Deep Dive: Code-first or Database-first? ( 25:42 ) - Deep Dive: What Pain Do ORMs Solve? ( 27:21 ) - Deep Dive: When Should You Use an ORM? Martin Fowler's ORM Hate article Primeagen's Don't Use an ORM reaction video ( 30:02 ) - Deep Dive: To Use An ORM Or Not to Use an ORM? ( 31:47 ) - Deep Dive: SQL Builders vs. Abstracted ORMs ( 32:28 ) - Deep Dive: Do You Have An Escape Hatch? ( 33:36 ) - Deep Dive: Are ORMs A Symptom of Poor Data Architecture? ( 37:01 ) - Deep Dive: TypeScript ORM Landscape ( 37:26 ) - Deep Dive: Drizzle ORM Fireship's Drizzle in 100 seconds Works with Deno , Bun, Node.js ( 42:06 ) - Deep Dive: Prisma ORM Works with Deno (unofficially) and Node.js Prisma is being rewritten in TypeScript ( 46:42 ) - Deep Dive: MikroORM ( 49:10 ) - Tangent: Kamran and Erik Exchange War Stories ( 50:48 ) - Deep Dive: MikroORM Continued ( 51:44 ) - Deep Dive: TypeORM ( 53:06 ) - Deep Dive: ConvexDB ( 55:00 ) - Deep Dive: sequelize ( 55:48 ) - Deep Dive: Other Alternatives Objection.js Knex.js Waterline Bookshelf Mongoose/ Typegoose ( 56:33 ) - Deep Dive: Takeaways / tl;dl Secrets of the Handbook ( 57:47 ) - Branded / Nominal Types TypeScript Playground Example – Nominal Typing 400-comment GH issue on different ways to do nominal typing and trade-offs Michael Zalecki blog post on nominal types in TypeScript Branded Types from Learning TypeScript by Josh Goldberg Created a "sealed" method/class ( example from Excalibur) Links ( 01:04:25 ) - Cool Stuff: Kodaps Academy on Drizzle Versus Prisma ( 01:05:10 ) - Cool Stuff: jet Validators Reference: https://blog.logrocket.com/best-typescript-orms/ Reference: https://www.sitepoint.com/javascript-typescript-orms/ Reference: https://www.timsanteford.com/posts/choosing-the-best-typescript-orm-for-your-project/ Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScrip...…
 
This week Kamran and Erik unpack JSR, the new open alternative to the npm registry from the folks at Deno. They both published packages and discuss what JSR offers npm doesn't, when to use it, and how it works for both consumers and maintainers. (00:00) - The Sheer Joy of Publishing to JSR | Ep 6 (05:40) - News: TypeScript 5.8 RC (07:45) - News: JSR Open Governance Board (08:59) - News: ESLint Plugin for erasableSyntaxOnly (11:03) - News: Windows Terminal 1.22 Released (15:31) - News: Create React App is Officially Deprecated (17:50) - News: Interop 2025 (19:59) - News: Prettier 3.5 Released With Better TS Support (20:42) - Community Highlight: Wheel of Names TypeScript+React Project Tutorial (21:05) - Community Highlight: Repository Pattern and Clean Architecture with TS and Prism (21:34) - Community Highlight: Welch Canavan on the Sheer Joy of Publishing to JSR (22:01) - Community Highlight: The Good Doctor is On a Roll (22:47) - Community Highlight: Tips for Migrating Node.js Projects to Deno (24:09) - Community Highlight: Sort Object Properties by Type ESLint Plugin (24:30) - Community Highlight: Unloader and Unplugin for TypeScript and oxc (25:21) - Community Highlight: dsbuild Bundler for Deno (25:54) - Deep Dive: What is a Pirate's Favorite Registry? (27:49) - Deep Dive: Differences Between npm and JSR (30:38) - Deep Dive: JSR's Security-First Approach (32:39) - Deep Dive: Consuming JSR Packages in the Browser (35:26) - Deep Dive: Should You Publish to Both npm and JSR? (36:31) - Deep Dive: Can You Publish Private Packages? (38:16) - Deep Dive: JSR's TypeScript-First Approach (42:04) - Deep Dive: Can You Tag Versions? (44:51) - Deep Dive: No API Keys for Publishing (46:58) - Deep Dive: Yanking or Unpublishing a Package (48:16) - Deep Dive: Kamran's Experience Publishing to JSR (53:16) - Deep Dive: Erik's Experience Publishing to JSR (55:06) - Secrets of the Handbook: Decorators (01:00:03) - Cool Stuff: Write Vanilla CSS in TypeScript (01:00:32) - Cool Stuff: Signals in Lit (01:01:35) - Cool Stuff: Train Your vim Muscle Memory (01:01:52) - Cool Stuff: AreTheTypesWrong.com (01:02:44) - Cool Stuff: Homura Ham's Hamster Maze Videos (01:05:10) - Bonus: JSR ASMR (?!) Week of February 10, 2025 TypeScript 5.8 RC Released -- Notably, the checked return expressions was walked back 🥹 But, it includes require(esm) support. Deno announced the JSR Open Governance Board Warn or emit lint errors if your TypeScript contains erasable syntax with Josh Goldberg's new ESLint plugin Windows Terminal 1.22 released with support for Sixels graphics Node 20 got require(esm) support backported. PSA: Node 18 EOL is April 30, 2025 React team officially deprecates Create React App Browser vendors met to discuss which APIs to implement between them at Interop 2025 Prettier 3.5 released with better TS support Astro 5.3 has better overall performance and Netlify support Community Highlights Tutorial : FreeCodeCamp build a React and TypeScript Wheel of Names project Video: Repository pattern and clean architecture with TypeScript / Prism (h/t Alex Rusin ) Blog post: The Sheer Joy of Publishing to JSR (h/t I. Welsch Canavan ) Blog post: Deno on npm: specifiers vs transpiled services like esm.sh Via The Good Dr. Axel Rauschmayer Blog Post: extracting parts of composite types via `infer` Blog Post: A guide to tsconfig.json (Updated for TS 5.8) Blog Post: TypeDoc: testing code examples in comment docs Blog Post: Mapped Types Discussion: dayjay migrated all their Node.js projects to Deno . What did they learn? Tools: Nir Tamir created a TS ESLint rule for sorting object properties by type Tools: Kevin Deng is working on Unloader & Unplugin Tools: A new Deno Bundler (dsbundle) Deep Dive: JSR JSR , an open source npm alternative JSR's Provenance Attestation for verification Zero-config GitHub publishing Doesn't yet support private publish (but there's a workaround ) No support in Artifactory yet JSR will warn you of slow types Kamran published ts-has-guards for guarding `Map.has` and related APIs Erik published Excalibur's ECS core code for fun JSR will score your package No scope squatting (or selling)! Secrets of the Handbook Decorators 2ality's guide on decorators TC39 updates presentation oxc is working on support for modern and legacy Links Kat…
 
This week Kamran and Erik try to dissect the complex landscape of JavaScript and TypeScript compilers, transpilers, interpreters, engines, and runtimes (oh my!). What are the tools, what are they used for, why is the world so complicated, and what should you care about as a TS developer? (04:55) - This Week in TypeScript: Node.js Corepack Issue Affects Users (06:16) - This Week in TypeScript: Vite and Vitest Security Vulnerabilities (07:18) - This Week in TypeScript: 2ality on Enum Patterns (08:51) - This Week in TypeScript: 2ality's Tutorial on Publishing ESM Packages with TypeScript (09:53) - This Week in TypeScript: Should We Move On to ESM-Only? (13:13) - This Week in TypeScript: HTTP2 Support Across Node.js, Bun, and Deno... Or Lack Thereof (14:14) - This Week in TypeScript: Nx Has Some New TypeScript Monorepo Guides (14:38) - This Week in TypeScript: Zero to Mastery Shares a TypeScript Cheat Sheet (15:09) - This Week in TypeScript: TS Comment Directives (17:21) - Deep Dive: Compilers and Runtimes (19:32) - Deep Dive: What's the Difference Between a Compiler and Transpiler? (21:11) - Deep Dive: Why Do We Need a TypeScript Compiler? (22:02) - Deep Dive: The TypeScript Compiler (TSC) (23:38) - Deep Dive: What's an Interpreter? (25:06) - Deep Dive: What's an Engine? (27:52) - Deep Dive: Recap So Far (28:31) - Deep Dive: Babel, the OG Transpiler (29:23) - Deep Dive: What is SWC? (31:12) - Deep Dive: Using the verbatimModuleSyntax TSConfig Flag (32:35) - Deep Dive: What is esbuild? (34:23) - Deep Dive: Okay, What's the Difference Between SWC and esbuild? (35:51) - Deep Dive: So, What is oxc Then?? (37:03) - Deep Dive: Erik Says checker.ts is "Gigundous" (???) (37:58) - Deep Dive: Wait, oxc Can Output Type Declarations?! (39:34) - Deep Dive: Writing Your TypeScript So It Compiles Faster (41:10) - Deep Dive: What Does deno compile Do? (42:12) - Deep Dive: What Are The Different JS/TS Runtimes? (43:43) - Deep Dive: What Differentiates Bun from Deno? (45:26) - Deep Dive: Serverless JavaScript Runtimes (workerd, Vercel Edge) (46:48) - Deep Dive: Writing Isomorphic JavaScript or TypeScript (47:44) - Deep Dive: Who Will Stop This Madness? (50:11) - Deep Dive: Should Microsoft "Fix" TSC? (53:43) - Deep Dive: WHAT DOES ALL THIS MEAN? (57:36) - Secrets of the Handbook: Named Tuple Values (01:00:59) - Cool Stuff: Node ES Language Support Matrix (01:01:46) - Cool Stuff: VSCode Pretty TS Error Extension Week of February 3, 2025 📌 PSA: Node.js LTS corepack registry key signing issue breaks people's CI/CD pipelines and npm/pnpm installations. If you are affected, check this issue out! It’s fixed now and backported to Node 20.18.3. 📌 PSA: There was a remote code execution vulnerability in Vitest, and a Vite dev server vulnerability . Update to the latest patch versions! Community Highlights Blog Post: TypeScript enums: use cases and alternatives (Axel Rauschmayer) Blog Post: Tutorial: publishing ESM-based npm packages with TypeScript (Axel Rauschmayer) Blog Post: Move on to ESM-only (Anthony Fu) Blog Post: Fetch and HTTP/2 support in Node.js, Bun and Deno (George Haidar) Learning: Nx is doing cool stuff for TS monorepo setups and has a whole series on it Cheatsheet: Bookmark this TypeScript Cheat Sheet by Zero to Mastery (PDF version available) Book: Joshua Goldberg has a new Learning TypeScript book and shares a tip about TS comments Compilers and Runtimes Deep Dive The JavaScript Runtime Environment (Jamie Uttariello) Wikipedia: ECMAScript Engines V8's interpreter, Ignition Hermes engine for React Native TSC, the official Microsoft TypeScript compiler SWC , a Rust-based compiler for JavaScript and TypeScript esbuild , a Go-based compiler for JavaScript and TypeScript oxc , a (new) Rust-based compiler by the creators of Vite Deno compile for creating binary executables Bun runtime, a drop-in replacement for Node workerd runtime by Cloudflare Vercel Edge Runtime A list of WebAssembly (WASM) runtimes WinterTC , a committee for unifying server backend runtime APIs Links TypeScript 4.0's labeled tuple elements ( playground link ) Wondering what version of Node supports what ES features and syntax? https://node.green/ Replace those ugly TS errors in VSCode with something more pretty Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Kamran Ayub - Host Erik Onarheim - Host…
 
This week Erik and Kamran talk about Vite (Vight? Veet?), what it's good for, how it works, and its status as the "go-to" tool for frontend tooling. (04:21) - This Week in TypeScript: TS 5.8 Beta (11:02) - This Week in TypeScript: Ruck 9 Released (12:39) - This Week in TypeScript: Type Stripping in the Browser (14:45) - Community Highlight: Deno and Qwik Video (15:52) - Community Highlight: Zig, TypeScript, and WASM by David Bushell (16:49) - New Library Watch: tsc-extra (17:24) - New Library Watch: typemap and typebox (18:23) - Vite Overview (22:01) - Vite: Getting Started (22:53) - Vite: build and preview (23:34) - Vite: How Does It Work? (26:57) - Vite: Support for Libraries and Frameworks (28:04) - Vite 6.0: Environments API (30:27) - Vite 6.0: Support for Additional HTML Asset References (31:28) - Vite: Testing with Vitest (32:48) - Vite Gripes and Gotchas (33:52) - Vite Gripes: Dev and Prod Build Inconsistencies (35:14) - Vite Gotcha: Forgetting to Set a URL Base (35:49) - Vite Gotcha: Targeting Legacy Browsers (38:30) - Vite Gripes: npm linking (41:43) - Vite's Future: What Are We Excited About? (44:12) - Secrets of the Handbook: Type Guards and Predicates (47:27) - Cool Stuff: Write Typesafe Emails with React.email (49:51) - Cool Yet Questionable Stuff: Custom Type Errors When Working With Generics Week of January 27 News: TS 5.8 Beta Released News: Ruck 9 , a Deno web framework News: Guy Bedford releases es-module-shims@2.0 , allowing type stripping in the browser Community: Qwik and Deno (📸 Video) Community: Benchmarking Zig, TS and WASM by David Bushell (✍️ Blog Post) New Libraries tsc-extra Static analysis tool, type checking only, no code generation or compiling Useful for documentation or lower-level TS tools Typemap is like a Zod alternative, built for TypeBox “It offers a common TypeScript syntax for type construction, a runtime compiler for high-performance validation and type translation from one library to another.” Vite Deep Dive Homepage Evan You's State of Vite 2023 Keynote (📸 Video) Why Use Vite? Vite 6 Updates Sapphi-Red's Increasing Vite's Potential With the Environment API (✍️ Blog Post) Vite's browser compatibility Vite's future, bundling with Rolldown Links Handbook: Type Guards and Predicates Send typesafe emails with React.email Better string literal errors (📸 Video) Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Kamran Ayub - Host Erik Onarheim - Host…
 
This week Erik and Kamran make poor dad jokes, talk about Deno, and tour its ecosystem. If you're new to Deno, this will be a great introduction! (00:00) - We Don't Talk About Deno-no-no-no | Ep 3 (06:54) - This Week in TypeScript: Bun 1.2 Released (10:54) - This Week in TypeScript: 5.8's ErasableSyntaxOnly Flag (14:57) - This Week in TypeScript: Tailwind 4 Released (16:26) - This Week in TypeScript: Vitest 3 Released (17:17) - Errors and Corrections (18:46) - Deep Dive Into Deno (22:19) - Deno's Integrated CLI (23:50) - Deno CLI: deno run (24:28) - Deno CLI: deno add, install, remove, uninstall (25:01) - Deno CLI: deno task (26:19) - Deno CLI: deno test (27:18) - Deno CLI: deno fmt, deno lint, and deno check (28:15) - Deno CLI: deno serve (29:26) - Deno CLI: deno doc (30:07) - Deno CLI: deno bench (31:24) - Deno's Standard Library (33:21) - Deno CLI: deno compile (36:24) - Deno's Performance (37:32) - What is Deno Fresh? (38:17) - What is JSR? (39:43) - What is Deno Deploy? (40:38) - Moving from Node to Deno as a Developer (45:48) - Deno CLI: deno upgrade (47:13) - What Are We Excited About In the Future With Deno (48:13) - Secrets of the Handbook: TSConfig's extendedDiagnostic (50:12) - Cool Stuff: Serve a Folder in a Single Deno Command (50:44) - Cool Stuff: Flappy Bird Clone in Deno Compile News Bun 1.2 released Matt Pocock's take on erasableSyntaxOnly TC39 Types as Comments proposal Tailwind 4 released Vitest 3 released Deno Deep Dive Deno’s 2024 in review blog post Rusty v8 -- Rust bindings for V8 Deno CLI docs Performance Deno benchmark stats Denosaurs benchmarks AWS Lambda cold-starts Deno Fresh JSR Deno Deploy Kamran's Advent of Code 2024 repo using Deno Links Learn Vim’s keyboard shortcuts with Vim Adventures Minnesota's Art Shanty Projects during the winter Secrets of the Handbook: TSConfig – extendedDiagnostics Alias to serve a folder using a single Deno command like npx serve (h/t Kamran ) Deno Compile video with Flappy Bird Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Kamran Ayub - Host Erik Onarheim - Host…
 
In this episode, Kamran and Erik discuss the newly released TypeScript support with Node 23.6 and its implications. What's supported? What's not supported? And how does it differ from Bun or Deno? (00:00) - Ep 2 - Node 23 Gets TypeScript Support (00:05) - Introduction (04:04) - TypeScript News and Announcements (10:27) - A Closer Look at Type Stripping for Node 23 (22:56) - Differences Between Node 23 and Deno 2 (30:22) - Cool TypeScript Stuff News Everything You Need to Know About Node.js Type Stripping by Marco Ippolito Node 23.6.0 Release Notes -- The one with TypeScript support Docs: Node 23 “Modules: TypeScript” Node's new built-in support for TypeScript by Dr. Axel Rauschmayer Native Typescript support coming to Eleventy by Zach Leatherman ( PR ) ESLint 9.18 – Zero-config TypeScript support by Andrey Sitnik TypeScript 5.8: Erasable Syntax Only PSA: Create React App doesn’t work with React 19 , use Vite! Errata 19:11 -- We incorrectly assumed that TSC is used for the transpilation in Node 23, but that's not true. SWC still handles the transpilation (if the flag is used) so Node's TypeScript support does not rely on TSC at all. Reported by: Marco Ippolito Cool Stuff Jiti : A Node.js package for ESM and TypeScript support Example of `satisfies never` with switch statements by Cecile Muller, Bluesky What is the “satisfies” type constraint? By Matt Pocock Dockview – npm package for a TypeScript native window manager Using “as const” for config typing by Matt Pocock Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Kamran Ayub - Host Erik Onarheim - Host…
 
In the inaugural episode of TypeScript.fm, the two fools introduce themselves, share their "origin stories," and share plans for the podcast. Briefly covered in the news: Vite 6, Deno 2's expansion of the ecosystem, Node 23's new TypeScript support, and the latest Excalibur.js 0.30.0 release. (00:00) - Ep 1 - Two TypeScript Fools, One Podcast (00:12) - Introduction (21:31) - News Segment (29:38) - TypeScript Tricks Segment News Vite 6 is out! Check out the new Environments API. Deno 2.1 was released in November -- Node.js compatibility, npm packages, WebAssembly Node 23 support for TypeScrip t (via Matt Pocock) Excalibur.js v0.30.0 - Performance improvements, GPU particle acceleration, brand new Excalibird tutorial, and more Links StackOverflow 2024 Survey – TypeScript is #5 in Programming Languages Zod - TypeScript-first schema validation QuickJS -- Embeddable JavaScript engine (like Lua for C) Nivo -- Charting library with TypeScript support Sponsored by Excalibur.js Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins. Music Seahorse Dreams by Kubbi ( Spotify ) Creators & Guests Kamran Ayub - Host Erik Onarheim - Host…
 
Loading …

به Player FM خوش آمدید!

Player FM در سراسر وب را برای یافتن پادکست های با کیفیت اسکن می کند تا همین الان لذت ببرید. این بهترین برنامه ی پادکست است که در اندروید، آیفون و وب کار می کند. ثبت نام کنید تا اشتراک های شما در بین دستگاه های مختلف همگام سازی شود.

 

icon Daily Deals
icon Daily Deals
icon Daily Deals

راهنمای مرجع سریع

در حین کاوش به این نمایش گوش دهید
پخش