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محتوای ارائه شده توسط Jamie Taylor. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Jamie Taylor یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Jonathan Peppers Unleashes Code Chaos: How .NET Meets the NES

1:04:41
 
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Manage episode 480193558 series 2414916
محتوای ارائه شده توسط Jamie Taylor. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Jamie Taylor یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
RJJ Software's Software Development Service

This episode of The Modern .NET Show is supported, in part, by RJJ Software's Podcasting Services, whether your company is looking to elevate its UK operations or reshape its US strategy, we can provide tailored solutions that exceed expectations.

Show Notes

"When you program for the NES you deeply need to understand the hardware, right. And that's not a thing; like as a .NET developer you don't really know what a register is, or like or a bus, or like NES has a thing called a PPU"— Jonathan Peppers

Welcome friends to The Modern .NET Show; the premier .NET podcast, focusing entirely on the knowledge, tools, and frameworks that all .NET developers should have in their toolbox. We are the go-to podcast for .NET developers worldwide, and I am your host: Jamie "GaProgMan" Taylor.

In this episode, Jonathan Peppers joins us to talk about something which is a little out of the ordinary for us here: programming the Nintendo Entertainment System but in C#. We talk about the process behind his (some would say absurd) idea for an AOT transpiler which can convert a subset of C# over to the Assembler required to write and publish a NES game.

"So you think about that example, what I described there on the NES side is actually very similar to what's on the IL side, is that in IL, you have a string, right? It goes and looks up in a string table, the contents of the string, and puts it on a stack, and then it calls vram_write, and then it's the runtimes job to actually like make that happen at runtime; or in the case of an AOT compiler it would emit, you know, native machine code that does the same thing."— Jonathan Peppers

Along the way, we talk about that Ahead-of-Time compilation is, have a brief intro to what IL is (that's what your C# code is compiled to before running it), and how all of that fits in with .NES—the wonderful name for Jon's AOT NES compiler.

Anyway, without further ado, let's sit back, open up a terminal, type in `dotnet new podcast` and we'll dive into the core of Modern .NET.

Supporting the Show

If you find this episode useful in any way, please consider supporting the show by either leaving a review (check our review page for ways to do that), sharing the episode with a friend or colleague, buying the host a coffee, or considering becoming a Patron of the show.

Full Show Notes

The full show notes, including links to some of the things we discussed and a full transcription of this episode, can be found at: https://dotnetcore.show/season-7/jonathan-peppers-unleashes-code-chaos-how-dotnet-meets-the-nes/

Links: Supporting the show: Getting in Touch:

Remember to rate and review the show on Apple Podcasts, Podchaser, or wherever you find your podcasts, this will help the show's audience grow. Or you can just share the show with a friend.

And don't forget to reach out via our Contact page. We're very interested in your opinion of the show, so please get in touch.

You can support the show by making a monthly donation on the show's Patreon page at: https://www.patreon.com/TheDotNetCorePodcast.

Music created by Mono Memory Music, licensed to RJJ Software for use in The Modern .NET Show

  continue reading

186 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 480193558 series 2414916
محتوای ارائه شده توسط Jamie Taylor. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Jamie Taylor یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
RJJ Software's Software Development Service

This episode of The Modern .NET Show is supported, in part, by RJJ Software's Podcasting Services, whether your company is looking to elevate its UK operations or reshape its US strategy, we can provide tailored solutions that exceed expectations.

Show Notes

"When you program for the NES you deeply need to understand the hardware, right. And that's not a thing; like as a .NET developer you don't really know what a register is, or like or a bus, or like NES has a thing called a PPU"— Jonathan Peppers

Welcome friends to The Modern .NET Show; the premier .NET podcast, focusing entirely on the knowledge, tools, and frameworks that all .NET developers should have in their toolbox. We are the go-to podcast for .NET developers worldwide, and I am your host: Jamie "GaProgMan" Taylor.

In this episode, Jonathan Peppers joins us to talk about something which is a little out of the ordinary for us here: programming the Nintendo Entertainment System but in C#. We talk about the process behind his (some would say absurd) idea for an AOT transpiler which can convert a subset of C# over to the Assembler required to write and publish a NES game.

"So you think about that example, what I described there on the NES side is actually very similar to what's on the IL side, is that in IL, you have a string, right? It goes and looks up in a string table, the contents of the string, and puts it on a stack, and then it calls vram_write, and then it's the runtimes job to actually like make that happen at runtime; or in the case of an AOT compiler it would emit, you know, native machine code that does the same thing."— Jonathan Peppers

Along the way, we talk about that Ahead-of-Time compilation is, have a brief intro to what IL is (that's what your C# code is compiled to before running it), and how all of that fits in with .NES—the wonderful name for Jon's AOT NES compiler.

Anyway, without further ado, let's sit back, open up a terminal, type in `dotnet new podcast` and we'll dive into the core of Modern .NET.

Supporting the Show

If you find this episode useful in any way, please consider supporting the show by either leaving a review (check our review page for ways to do that), sharing the episode with a friend or colleague, buying the host a coffee, or considering becoming a Patron of the show.

Full Show Notes

The full show notes, including links to some of the things we discussed and a full transcription of this episode, can be found at: https://dotnetcore.show/season-7/jonathan-peppers-unleashes-code-chaos-how-dotnet-meets-the-nes/

Links: Supporting the show: Getting in Touch:

Remember to rate and review the show on Apple Podcasts, Podchaser, or wherever you find your podcasts, this will help the show's audience grow. Or you can just share the show with a friend.

And don't forget to reach out via our Contact page. We're very interested in your opinion of the show, so please get in touch.

You can support the show by making a monthly donation on the show's Patreon page at: https://www.patreon.com/TheDotNetCorePodcast.

Music created by Mono Memory Music, licensed to RJJ Software for use in The Modern .NET Show

  continue reading

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