Episode 17: Death in Megagames
Manage episode 355509990 series 2654671
A little late to publication again, Patrick and Jack sit down to sort out the biggest problem facing the Megagame community since last turn madness - player death. We delve into the reasons for death in games, the different ways it is sometime portrayed, and ultimately solve EXACTLY how death should work in games to come.
EPISODE LINKS:
- Check out everything Megacon at https://megacon.org.uk/
- Check out everything Melbourne Megagames online
- God Emperor in Sydney!
- Roleplaying, Negotiation, Death and Nukes - a blog by Jim Wallman
- Everybody Dies by BeckyBecky
- Assassinations in Megagames
- Barracks Emperor the Megagame
- A Good Death - death in LARPs
- Find us at The Great Game on Facebook
- The Great Game logo by Jack McNamee using Logo designed by Jack McNamee using Earth Vectors by Vecteezy
- The Great Game Theme: Balrog Boogie, Diablo Swing Orchestra
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