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Crafting a Stop Motion Video Game with Onat Hekimoglu

 
اشتراک گذاری
 

Manage episode 436826968 series 2661796
محتوای ارائه شده توسط Software Engineering Daily. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Software Engineering Daily یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.

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97 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 436826968 series 2661796
محتوای ارائه شده توسط Software Engineering Daily. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Software Engineering Daily یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Crafting a Stop Motion Video Game with Onat Hekimoglu appeared first on Software Engineering Daily.

  continue reading

97 قسمت

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