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محتوای ارائه شده توسط O'Reilly Media. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط O'Reilly Media یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Paris Buttfield-Addison on what’s new in Swift programming

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Manage episode 179417078 series 1433313
محتوای ارائه شده توسط O'Reilly Media. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط O'Reilly Media یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

The O’Reilly Programming Podcast: Applying the latest language features to build video games and containerized microservices.

In this episode of the O’Reilly Programming Podcast, I talk about Swift with Paris Buttfield-Addison, co-founder of Secret Lab, a mobile development studio that builds games and apps for mobile devices. He is the co-author of Learning Swift, and a presenter of the Learning Path Getting Started with Swift on the iPad and the video Ultimate Swift Programming.

Discussion points:

  • The Swift Playground app, which Buttfield-Addison calls “a great programming testing environment and a concise way to get people up to speed with the language.”
  • The appeal of the Swift language to game developers. “Swift is one of the few opportunities we have to develop games in a modern language for a platform we know people will actually use,” he says.
  • Building containerized microservices with Swift: “It’s really interesting to see how far Swift has come in the three years it’s been around. You’re able to write a fairly full-fledged web framework, put it in a container, and deploy it,” he says.
  • Buttfield-Addison explains why it’s easy to build a game in Unity: “You have to write less code, so fewer mistakes are on your side, and more is taken care of by the engine.”

I also talk with Brian Foster, content lead at O’Reilly and co-chair of O’Reilly’s Software Architecture Conference, about some of the most discussed topics (including microservices, serverless architecture, and reactive architecture) at the conference in April 2017.

Other links:

  continue reading

25 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 179417078 series 1433313
محتوای ارائه شده توسط O'Reilly Media. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط O'Reilly Media یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

The O’Reilly Programming Podcast: Applying the latest language features to build video games and containerized microservices.

In this episode of the O’Reilly Programming Podcast, I talk about Swift with Paris Buttfield-Addison, co-founder of Secret Lab, a mobile development studio that builds games and apps for mobile devices. He is the co-author of Learning Swift, and a presenter of the Learning Path Getting Started with Swift on the iPad and the video Ultimate Swift Programming.

Discussion points:

  • The Swift Playground app, which Buttfield-Addison calls “a great programming testing environment and a concise way to get people up to speed with the language.”
  • The appeal of the Swift language to game developers. “Swift is one of the few opportunities we have to develop games in a modern language for a platform we know people will actually use,” he says.
  • Building containerized microservices with Swift: “It’s really interesting to see how far Swift has come in the three years it’s been around. You’re able to write a fairly full-fledged web framework, put it in a container, and deploy it,” he says.
  • Buttfield-Addison explains why it’s easy to build a game in Unity: “You have to write less code, so fewer mistakes are on your side, and more is taken care of by the engine.”

I also talk with Brian Foster, content lead at O’Reilly and co-chair of O’Reilly’s Software Architecture Conference, about some of the most discussed topics (including microservices, serverless architecture, and reactive architecture) at the conference in April 2017.

Other links:

  continue reading

25 قسمت

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