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محتوای ارائه شده توسط New Books Network. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط New Books Network یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Ross Clare, "Ancient Greece and Rome in Modern Science Fiction: Amazing Antiquity" (Liverpool UP, 2022)

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Manage episode 359696802 series 2999975
محتوای ارائه شده توسط New Books Network. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط New Books Network یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Ancient Greece and Rome in Modern Science Fiction: Amazing Antiquity (Liverpool UP, 2022) by Dr. Ross Clare introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader's understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters, structured by medium, principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature, and culture. An abundance of case studies from literature, film, television, and videogames—including Star Trek, Battlestar Galactica, Bill and Ted’s Excellent Adventure, and Fallout: New Vegas—show how classical antiquity is reused, encountered, and re-encountered by creators and consumers of the present. Clare shows how we bounce off images of this history, and it bounces off us, a reciprocation that creates new visions of Greece and of Rome.

In addition to this book, Ross Clare is the author of Ancient Greece and Rome in Videogames, with Bloomsbury Academic Press, as well as having written some short stories, and video game scripts. He used to teach at the University of Liverpool.

Carrie Lynn Evans is a PhD student at Université Laval in Quebec City. carrie-lynn.evans@lit.ulaval.ca @carrielynnland

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iconاشتراک گذاری
 
Manage episode 359696802 series 2999975
محتوای ارائه شده توسط New Books Network. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط New Books Network یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Ancient Greece and Rome in Modern Science Fiction: Amazing Antiquity (Liverpool UP, 2022) by Dr. Ross Clare introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader's understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters, structured by medium, principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature, and culture. An abundance of case studies from literature, film, television, and videogames—including Star Trek, Battlestar Galactica, Bill and Ted’s Excellent Adventure, and Fallout: New Vegas—show how classical antiquity is reused, encountered, and re-encountered by creators and consumers of the present. Clare shows how we bounce off images of this history, and it bounces off us, a reciprocation that creates new visions of Greece and of Rome.

In addition to this book, Ross Clare is the author of Ancient Greece and Rome in Videogames, with Bloomsbury Academic Press, as well as having written some short stories, and video game scripts. He used to teach at the University of Liverpool.

Carrie Lynn Evans is a PhD student at Université Laval in Quebec City. carrie-lynn.evans@lit.ulaval.ca @carrielynnland

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