Artwork

محتوای ارائه شده توسط Ian Boothby Ariana Cherry Josh Annis. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Ian Boothby Ariana Cherry Josh Annis یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Cloverleaf Radio Presents: Artist/Illustrator, Paul E. Niemeyer returns! "Bally/Midway"!!

38:33
 
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Manage episode 366741130 series 2250365
محتوای ارائه شده توسط Ian Boothby Ariana Cherry Josh Annis. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Ian Boothby Ariana Cherry Josh Annis یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Cloverleaf Radio's host The Host with the Most Jimmy Falcon welcomes back Artist and Illustrator, Paul E. Niemeyer! Biography via animecons.com: Paul E. Niemeyer started his career in video game art by illustrating for industry legend P. Farris in the art department at Bally/Midway from 1982-1984. At Bally/Midway, Paul did art on games like Tapper, PacMan Plus, Super PacMan, Professor PacMan, TRON, Satan's Hollow, Spy Hunter, WACKO, and an endless, anonymous list of prototype games. In 1984, Paul went freelance and had a dual career as an designer/illustrator in the Chicago ad agencies, and a game art designer/illustrator for the video game community. Paul worked on a number of gaming projects as a freelancer, but none was more prestigious, or well known as Mortal Kombat. In 1992, Paul did the final illustrations of the Mortal Kombat logo and the artwork on the cabinet, control panels, and the header for MORTAL KOMBAT! Through out the 1990's, Paul worked on promotional campaigns for movie properties like Little Mermaid, Jurassic Park II, Men in Black, Demolition Man, to name a few, as well as a myriad of ad campaigns for international companies and corporations. In 2000, Paul helped start Eagle Games, where he was the creative director and designed & illustrated art for the games. In 2006, Paul opened a top 10 rated haunted attraction known as ABYSS Haunted House and ran it successfully until 2014. Since then, Paul designs and builds props for escape rooms, theme parks, haunted attractions and fests all over the world, as well as getting to meet all the fans of all those great games from so long ago! --- Support this podcast: https://podcasters.spotify.com/pod/show/jianetwork/support
  continue reading

230 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 366741130 series 2250365
محتوای ارائه شده توسط Ian Boothby Ariana Cherry Josh Annis. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Ian Boothby Ariana Cherry Josh Annis یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Cloverleaf Radio's host The Host with the Most Jimmy Falcon welcomes back Artist and Illustrator, Paul E. Niemeyer! Biography via animecons.com: Paul E. Niemeyer started his career in video game art by illustrating for industry legend P. Farris in the art department at Bally/Midway from 1982-1984. At Bally/Midway, Paul did art on games like Tapper, PacMan Plus, Super PacMan, Professor PacMan, TRON, Satan's Hollow, Spy Hunter, WACKO, and an endless, anonymous list of prototype games. In 1984, Paul went freelance and had a dual career as an designer/illustrator in the Chicago ad agencies, and a game art designer/illustrator for the video game community. Paul worked on a number of gaming projects as a freelancer, but none was more prestigious, or well known as Mortal Kombat. In 1992, Paul did the final illustrations of the Mortal Kombat logo and the artwork on the cabinet, control panels, and the header for MORTAL KOMBAT! Through out the 1990's, Paul worked on promotional campaigns for movie properties like Little Mermaid, Jurassic Park II, Men in Black, Demolition Man, to name a few, as well as a myriad of ad campaigns for international companies and corporations. In 2000, Paul helped start Eagle Games, where he was the creative director and designed & illustrated art for the games. In 2006, Paul opened a top 10 rated haunted attraction known as ABYSS Haunted House and ran it successfully until 2014. Since then, Paul designs and builds props for escape rooms, theme parks, haunted attractions and fests all over the world, as well as getting to meet all the fans of all those great games from so long ago! --- Support this podcast: https://podcasters.spotify.com/pod/show/jianetwork/support
  continue reading

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