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StatefulUI: A Unity UI Library Based on States and Markup
Manage episode 363697339 series 3474369
This story was originally published on HackerNoon at: https://hackernoon.com/statefului-a-unity-ui-library-based-on-states-and-markup.
In this article, I'll show the development and code of StatefulUI, a library for developing user interfaces in Unity based on states and element markup.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #game-development, #games, #ui, #video-game-development, #game-developer, #gaming, #hackernoon-top-story, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-vi, #hackernoon-fr, #hackernoon-pt, #hackernoon-ja, and more.
This story was written by: @dmitrii. Learn more about this writer by checking @dmitrii's about page, and for more stories, please visit hackernoon.com.
Dmitrii Ivashchenko is a Software Engineer at MY.GAMES. In this article, we'll talk about developing a user interface in Unity based on states and markup of elements. The approach described is not applicable to [UI Toolkit] or other UI building systems.
135 قسمت
Manage episode 363697339 series 3474369
This story was originally published on HackerNoon at: https://hackernoon.com/statefului-a-unity-ui-library-based-on-states-and-markup.
In this article, I'll show the development and code of StatefulUI, a library for developing user interfaces in Unity based on states and element markup.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #game-development, #games, #ui, #video-game-development, #game-developer, #gaming, #hackernoon-top-story, #hackernoon-es, #hackernoon-hi, #hackernoon-zh, #hackernoon-vi, #hackernoon-fr, #hackernoon-pt, #hackernoon-ja, and more.
This story was written by: @dmitrii. Learn more about this writer by checking @dmitrii's about page, and for more stories, please visit hackernoon.com.
Dmitrii Ivashchenko is a Software Engineer at MY.GAMES. In this article, we'll talk about developing a user interface in Unity based on states and markup of elements. The approach described is not applicable to [UI Toolkit] or other UI building systems.
135 قسمت
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