

This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work
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The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.
135 قسمت
This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #physics, #optimization, #game-development, #collisions-in-unity, #optimize-work-in-unity, #unity-guide, #gaming-development, and more.
This story was written by: @doomowenok. Learn more about this writer by checking @doomowenok's about page, and for more stories, please visit hackernoon.com.
The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.
135 قسمت
Player FM در سراسر وب را برای یافتن پادکست های با کیفیت اسکن می کند تا همین الان لذت ببرید. این بهترین برنامه ی پادکست است که در اندروید، آیفون و وب کار می کند. ثبت نام کنید تا اشتراک های شما در بین دستگاه های مختلف همگام سازی شود.