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محتوای ارائه شده توسط HackerNoon. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط HackerNoon یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Barely Surviving as a Game Developer (While Steam Still Gets their Cut)

10:49
 
اشتراک گذاری
 

Manage episode 406942780 series 3474369
محتوای ارائه شده توسط HackerNoon. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط HackerNoon یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

This story was originally published on HackerNoon at: https://hackernoon.com/barely-surviving-as-a-game-developer-while-steam-gets-its-cut-7028x34z8.
Have you ever wondered how much money a game developer makes? After all, the gaming industry is huge - it was valued at $151.9 billion in revenue in 2019. Almost 2.5 billion people from all over the world play video games. Game developers should be praised for these astonishing numbers, because they were the ones who made it happen by spending countless hours on development. But do they get rewarded for their hard work? Not at all.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #steam, #gaming, #game-developer, #blockchain, #gaming-industry, #software-development, #latest-tech-stories, #game, #hackernoon-es, and more.
This story was written by: @noprofile. Learn more about this writer by checking @noprofile's about page, and for more stories, please visit hackernoon.com.
The gaming industry is huge - it was valued at $151.9 billion in revenue in 2019. The only people making money in the gaming industry are the large gaming companies and the platforms that distribute the games. Steam doesn’t offer any advertisement tools to promote your game. The average cost of living in the USA is $20,194 per person per year according to the Bureau of Labor Statistics. Even for bigger teams, development can take as long as 7 years, as is the case of S.T.A.L.K.R.

  continue reading

135 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 406942780 series 3474369
محتوای ارائه شده توسط HackerNoon. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط HackerNoon یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

This story was originally published on HackerNoon at: https://hackernoon.com/barely-surviving-as-a-game-developer-while-steam-gets-its-cut-7028x34z8.
Have you ever wondered how much money a game developer makes? After all, the gaming industry is huge - it was valued at $151.9 billion in revenue in 2019. Almost 2.5 billion people from all over the world play video games. Game developers should be praised for these astonishing numbers, because they were the ones who made it happen by spending countless hours on development. But do they get rewarded for their hard work? Not at all.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #steam, #gaming, #game-developer, #blockchain, #gaming-industry, #software-development, #latest-tech-stories, #game, #hackernoon-es, and more.
This story was written by: @noprofile. Learn more about this writer by checking @noprofile's about page, and for more stories, please visit hackernoon.com.
The gaming industry is huge - it was valued at $151.9 billion in revenue in 2019. The only people making money in the gaming industry are the large gaming companies and the platforms that distribute the games. Steam doesn’t offer any advertisement tools to promote your game. The average cost of living in the USA is $20,194 per person per year according to the Bureau of Labor Statistics. Even for bigger teams, development can take as long as 7 years, as is the case of S.T.A.L.K.R.

  continue reading

135 قسمت

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