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محتوای ارائه شده توسط Tracy Sizemore and Kristian Serrano. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Tracy Sizemore and Kristian Serrano یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Problem #16: Overcoming Doubt

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Manage episode 467269481 series 3638200
محتوای ارائه شده توسط Tracy Sizemore and Kristian Serrano. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Tracy Sizemore and Kristian Serrano یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

This week, Tracy and Kristian are joined by Tracy's spouse and the other half of Ede Sol Games, Boof Sizemore to talk about one of the most insidious problems you may encounter in doing creative work: doubt (and more specifically, Imposter Syndrome). We're not qualified to approach this therapeutically, so instead we share some very personal stories about our own experiences with this monster from a game design perspective. In seeing that other people are affected by it, and the strategies they employ to overcome it, we hope we can provide some comfort and inspiration to those who also run into these roadblocks. Special thanks: to our friend and professional life coach Carly Flagg for consultation and additional notes for this episode.

Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Carly Flagg Life Coaching Website: https://handsatheart.com

  continue reading

37 قسمت

Artwork

Problem #16: Overcoming Doubt

Designing Problems

published

iconاشتراک گذاری
 
Manage episode 467269481 series 3638200
محتوای ارائه شده توسط Tracy Sizemore and Kristian Serrano. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Tracy Sizemore and Kristian Serrano یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

This week, Tracy and Kristian are joined by Tracy's spouse and the other half of Ede Sol Games, Boof Sizemore to talk about one of the most insidious problems you may encounter in doing creative work: doubt (and more specifically, Imposter Syndrome). We're not qualified to approach this therapeutically, so instead we share some very personal stories about our own experiences with this monster from a game design perspective. In seeing that other people are affected by it, and the strategies they employ to overcome it, we hope we can provide some comfort and inspiration to those who also run into these roadblocks. Special thanks: to our friend and professional life coach Carly Flagg for consultation and additional notes for this episode.

Join our discord!: https://discord.gg/Bc9dvuzZYJ
The Han Cluster® Role Playing Game Website: https://hancluster.com
Immaterial Plane: https://immaterialplane.com/
Carly Flagg Life Coaching Website: https://handsatheart.com

  continue reading

37 قسمت

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This week, Kristian and Tracy meander through the topic of genre, but more specifically, how to facilitate creating the stories you want to tell. Though we use genre as a medium to do that, we also use other tropes, mechanics, and even expectations (whether we meet them or subvert them) to not just tell, but SHOW our players and their heroes what our game is all about. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Kristian and Tracy invite virtual table top guru, developer, and overall awesome guy, Chris Valentine to talk about the promise and perils of virtual table tops. The discussion ranges from what's out there, what's possible, what's doable, and what perhaps is too much. We talk about VTTs from a designer's perspective, and what we need to do to get our work into module format, how they get developed for the various platforms, pricing, and more. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Kristian and Tracy are joined by the amazing Karl Keesler. Karl is a graphic designer by trade, and has been the designer for several PInnacle Entertainment books for Savage Worlds, including Pinebox Middle School, Lost Colony, Holler, Deadlands, the companions and many more. He also created the trade dress for Han Cluster, and for Kristian and Jen's upcoming Campaign Cartomancy. We talk to Karl about the purpose and importance of creating a cohesive look for your product, how to approach and communicate with a graphic designer, and a few other tricks and tidbits. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Darrell Hayhurst joins Kristian and Tracy once again, this time to talk about creating archetypes for your setting. Who are the characters who inhabit and accomplish things in your setting? How do they do it? And why? Archetypes can jumpstart a player's immersion into your world, and doing it well takes a number of sometimes conflicting factors into account. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
Kristian and Tracy are joined by Darrell Hayhurst in what will be two sister episodes. This week we talk about tailoring your rules to your setting. How to make them work together, compliment each other, and reinforce the intent and theme of the game. The rules of the setting can make a GMs life easier, while also immersing players into a particular world simply by interacting with what the rules of the world encourage them to do. Most of all, we talk about how to make them fun. Next week we'll continue the discussion as we explore the creation of archetypes. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
Tracy and Kristian tackle the daunting problem of getting your project to the finish line. Executing that last 10% is many ways harder than the first 90%, and this is just as true in game production as it is in project management or engineering. After discussing the problem in depth, Tracy and Kristian have some valuable tips you can employ that can help make that final 10% easier. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week Kristian takes center stage as he and Tracy talk about creating a web presence for your brand. Tracy admits all her failings in this regard, and Kristian gets on his soapbox about not using social media as your company's primary residence on the web. We offer some tips and action items to provide focus to your efforts and maybe make this difficult endeavor a TAD less daunting... but no promises!…
 
This week, Kristian an Tracy follow on from last episode and talk about playtesting your game. When do you start? What does "fail faster" mean? What is most and least valuable about the process, when is it best to participate yourself, and when should you just shut up and watch? Everyone does it differently, but this is a look at the subject with no assumptions and fresh eyes as we try to justify our answers with real-world experience.…
 
This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions. The Han Cluster PreOrder Store! - https://han-cluster.backerkit.com/hosted_preorders Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Tracy and Kristian deep dive into the seemingly endless decisions leading up to and during crowdfunding. Tracy discusses the Han Cluster BackerKit campaign in terms of everything from choosing the platform, to deciding on the offering, to setting funding goals, to creating pledge tiers, and much more. There's multiple reasons behind EVERY decision, and this is just an introduction to some of them. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Tracy and Kristian Tracy talk about what SHE experienced BEHIND THE SCENES leading up to and during her crowdfunding campaign for Han Cluster, including the breaking out of a full-blown trade war in the middle of the funding period. We pull back the curtain completely on some of the most difficult and stressful aspects of bringing a design project to the marketplace. This is the moment when time, money, sweat and tears all come together in a culmination of discovery: Do we have viable product or don't we? There is no easy way to go through this, especially as a new creator, and since this podcast aims be honest and inform, we wanted to give a fair warning about how difficult this can become so that you can go in with your eyes wide open. At the same time, since we want to inspire as well, we also want to impress that there IS a payoff to all this, you just have to take the leap to get to it. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
Tracy and Kristian finally get into some of the nitty gritty of laying out your book and other products for an audience to consume. Though this is primarily a high level overview of how layout programs (like InDeisgn and Affinity) work and "think," it's also a dense exploration of everything from basic concepts to best-practices as you move from the word-processor or note-taking ecosystem into the the brave new world of product layout (or you just start there, like Tracy, cuz she's "crazy!"). This is an episode you might revisit multiple times as you level up your game, and we'll definitely revisit the topic in the future. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Kristian and Tracy explore some of the roadblocks that can get in the way of our creative selves. These may include the world around us, external pressures, or our own inner demons. We have an honest discussion about what we do to keep going, how our creations themselves can be our voices for change and a advocating for a better world, and the little tricks and tips we've learned to keep our minds healthy and our work productive without killing ourselves. The Han Cluster on BackerKit! - https://www.backerkit.com/c/projects/ede-sol-games/han-cluster-optimistic-sci-fi-rpg?ref=podcast-link Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/…
 
This week, Tracy and Kristian talk about the strategies and challenges of building your audience, not only for your game, but for you as its creator. We cover some of our own anecdotal experience navigating these tricky waters, emphasizing not the marketing and hype of it, but the benefit of nurturing genuine relationships when you're able. We talk about both being authentic to yourself and ways to protect yourself. And we even talk about cultivating that small group of engaged people around you who can help widen your net to a much larger audience with their enthusiasm.…
 
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