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Do design systems make teams go faster?

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Manage episode 459559942 series 3515839
محتوای ارائه شده توسط zeroheight. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط zeroheight یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Design systems are often hailed as the ultimate productivity boosters for devs and designers alike, but do they really deliver on that promise? We’ll explore whether design systems genuinely make teams more efficient or if they just add another layer of complexity. Tune in for a reality check on the true impact of design systems on team performance!

  continue reading

39 قسمت

Artwork

Do design systems make teams go faster?

Design Systems WTF

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iconاشتراک گذاری
 
Manage episode 459559942 series 3515839
محتوای ارائه شده توسط zeroheight. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط zeroheight یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Design systems are often hailed as the ultimate productivity boosters for devs and designers alike, but do they really deliver on that promise? We’ll explore whether design systems genuinely make teams more efficient or if they just add another layer of complexity. Tune in for a reality check on the true impact of design systems on team performance!

  continue reading

39 قسمت

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Selling the value of your design system to folks who don't necessarily understand it is a difficult and thankless task. But are we trying to sell in the right things? Is it possible to put the value of our design system against the bottom line, and how far down the stack can we go? Can we actually put a dollar sign against a single component?…
 
The age old question – should designers know how to code? Or more specifically, how much should designer know when it comes to code? Considering it's the medium that we're designing for, it's still surprising how much this topic splits opinion. Luke and special guest Rob Whitfield will dive into the pros and cons, and give some practical advice if you did want to delve into the witchcraft that engineers do.…
 
How big is too big? Is there a point where your design system just becomes unwieldy? Luke and Michelle dive into this question from a previous episode, and try and figure out how you keep your design system to a manageable size. Or is that just a nice problem to have, and we should embracing our systems to grow to the size they need to be?…
 
Detach instance is a concept that has stuck fear into the hearts of design systems folks since the beginning. However, there are definitely instances where it’s totally ok to snowflake components! How should you deal with snowflakes in your system? How does this play into your overall view on flexibility, and can you actually use snowflakes as a way to determine what you should be working on?…
 
Sometimes we may feel the urge to include everything in our documentation, to the point where it rivals Lord of the Rings for length and density. However, we may be doing ourselves a disservice! How much is too much documentation? How much is not enough documentation? Do we even need documentation at all? join us for the last Design Systems WTF of the year!…
 
Design systems should sit in the design team. Design systems should sit in the designops team. Design systems should sit in their own team. There are so many different options that are presented as the ‘truth’ when it comes to design systems and org design. Michelle and Luke are going to wade through the options, weigh up their merits and probably tear the entire thing down to the ground by the end of the half hour.…
 
Infinite scroll was designed to enhance the UX for browsing search results, but now it's often used to keep users endlessly engaged on social media. As concerns grow about its impact on mental health, especially among young people, it's time to reconsider its place in design systems. What responsibilities do we have as creators when our components contribute to these issues? In this episode, we’ll examine the ethical considerations of infinite scroll and other components, exploring how we can design more responsibly and promote healthier user experiences.…
 
Design systems are often hailed as the ultimate productivity boosters for devs and designers alike, but do they really deliver on that promise? We’ll explore whether design systems genuinely make teams more efficient or if they just add another layer of complexity. Tune in for a reality check on the true impact of design systems on team performance!…
 
If you're struggling to get contributions to your design system, you might think it’s a governance issue. But it might not be the real issue. In this episode, we'll consider why people aren't contributing and examine factors beyond governance that might be preventing contributions. We’ll discuss the motivations and barriers that impact participation and how to foster a thriving contributor community.…
 
We're cutting through the AI hype and getting to the good stuff—practical ways AI can supercharge your design system. From streamlining workflows to generating documentation, we'll explore real-world applications of AI that can make your life easier. Plus, we’ll guide you through creating a custom GPT to assist with your design system needs. Are you leveraging AI to its full potential, or are you stuck in the buzzword bubble? Join us for insights and strategies to make AI work for you!…
 
In this episode, we’re challenging the status quo of design systems by questioning the necessity of components. Are we too focused on building and maintaining a library of components when we should be thinking bigger? What if our obsession with components is actually holding back innovation? Join us as we explore whether it’s time to shift our attention away from components and consider new ways to build flexibility, scalability, and creativity into our design systems.…
 
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