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محتوای ارائه شده توسط CCC media team. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط CCC media team یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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It’s the very first episode of The Big Pitch with Jimmy Carr and our first guest is Phil Wang! And Phil’s subgenre is…This Place is Evil. We’re talking psychological torture, we’re talking gory death scenes, we’re talking Lorraine Kelly?! The Big Pitch with Jimmy Carr is a brand new comedy podcast where each week a different celebrity guest pitches an idea for a film based on one of the SUPER niche sub-genres on Netflix. From ‘Steamy Crime Movies from the 1970s’ to ‘Australian Dysfunctional Family Comedies Starring A Strong Female Lead’, our celebrity guests will pitch their wacky plot, their dream cast, the marketing stunts, and everything in between. By the end of every episode, Jimmy Carr, Comedian by night / “Netflix Executive” by day, will decide whether the pitch is greenlit or condemned to development hell! Listen on all podcast platforms and watch on the Netflix Is A Joke YouTube Channel . The Big Pitch is a co-production by Netflix and BBC Studios Audio. Jimmy Carr is an award-winning stand-up comedian and writer, touring his brand-new show JIMMY CARR: LAUGHS FUNNY throughout the USA from May to November this year, as well as across the UK and Europe, before hitting Australia and New Zealand in early 2026. All info and tickets for the tour are available at JIMMYCARR.COM Production Coordinator: Becky Carewe-Jeffries Production Manager: Mabel Finnegan-Wright Editor: Stuart Reid Producer: Pete Strauss Executive Producer: Richard Morris Executive Producers for Netflix: Kathryn Huyghue, Erica Brady, and David Markowitz Set Design: Helen Coyston Studios: Tower Bridge Studios Make Up: Samantha Coughlan Cameras: Daniel Spencer Sound: Charlie Emery Branding: Tim Lane Photography: James Hole…
Quantenkryptographie auf Open Source Basis (glt25)
Manage episode 479270379 series 1910928
محتوای ارائه شده توسط CCC media team. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط CCC media team یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Quantenkryptographie ist wichtig, weil Quantencomputer in etwa zehn Jahren die derzeitigen Verschlüsselungsmethoden brechen werden. Neben den PQC-Ansatz bietet auch QKD (Quantum Key Distribution) eine Lösung, indem es quantenmechanische Effekte wie z.B. verschränkte Photonen verwendet, um sichere Schlüssel für symmetrische Verschlüsselung ohne Schlüsselaustausch zu erzeugen. Vorstellung eines Use-case welcher Cancom im Zuge eines Europäischen Forschungsprojekt (QCI-CAT) geleitet vom AIT umgesetzt hat. In diesem Projekt wurde ein fehlendes Puzzlestück auf Opensource Basis entwickelt, das Resultat "Arnika" - Quantenresistentes VPN basierend auf Wireguard. Arnika kann über eine ETSI014 Schnittstelle Schlüsselmaterial von einem QKD (Quantum Key Distribution) System abrufen und in Wireguard VPN als pre-shared Key injecten. Zusätzlich kann es Schlüsselmaterial von einem PQC System zb. Rosenpass verwenden und via HKDF eine Kombination aus QKD und PQC Schlüssel an Wireguard VPN als PSK weitergeben. Quantenkryptographie ist wichtig, weil Quantencomputer in etwa zehn Jahren die derzeitigen Verschlüsselungsmethoden brechen werden. Neben den PQC-Ansatz bietet auch QKD (Quantum Key Distribution) eine Lösung, indem es quantenmechanische Effekte wie z.B. verschränkte Photonen verwendet, um sichere Schlüssel für symmetrische Verschlüsselung ohne Schlüsselaustausch zu erzeugen. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.linuxtage.at/glt25/talk/7XUMLX/
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1638 قسمت
Manage episode 479270379 series 1910928
محتوای ارائه شده توسط CCC media team. تمام محتوای پادکست شامل قسمتها، گرافیکها و توضیحات پادکست مستقیماً توسط CCC media team یا شریک پلتفرم پادکست آنها آپلود و ارائه میشوند. اگر فکر میکنید شخصی بدون اجازه شما از اثر دارای حق نسخهبرداری شما استفاده میکند، میتوانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
Quantenkryptographie ist wichtig, weil Quantencomputer in etwa zehn Jahren die derzeitigen Verschlüsselungsmethoden brechen werden. Neben den PQC-Ansatz bietet auch QKD (Quantum Key Distribution) eine Lösung, indem es quantenmechanische Effekte wie z.B. verschränkte Photonen verwendet, um sichere Schlüssel für symmetrische Verschlüsselung ohne Schlüsselaustausch zu erzeugen. Vorstellung eines Use-case welcher Cancom im Zuge eines Europäischen Forschungsprojekt (QCI-CAT) geleitet vom AIT umgesetzt hat. In diesem Projekt wurde ein fehlendes Puzzlestück auf Opensource Basis entwickelt, das Resultat "Arnika" - Quantenresistentes VPN basierend auf Wireguard. Arnika kann über eine ETSI014 Schnittstelle Schlüsselmaterial von einem QKD (Quantum Key Distribution) System abrufen und in Wireguard VPN als pre-shared Key injecten. Zusätzlich kann es Schlüsselmaterial von einem PQC System zb. Rosenpass verwenden und via HKDF eine Kombination aus QKD und PQC Schlüssel an Wireguard VPN als PSK weitergeben. Quantenkryptographie ist wichtig, weil Quantencomputer in etwa zehn Jahren die derzeitigen Verschlüsselungsmethoden brechen werden. Neben den PQC-Ansatz bietet auch QKD (Quantum Key Distribution) eine Lösung, indem es quantenmechanische Effekte wie z.B. verschränkte Photonen verwendet, um sichere Schlüssel für symmetrische Verschlüsselung ohne Schlüsselaustausch zu erzeugen. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.linuxtage.at/glt25/talk/7XUMLX/
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1638 قسمت
همه قسمت ها
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Chaos Computer Club - recent events feed (low quality)

The session will start with an introduction to the topic of usability and user experience (UX), including the human centered design process (HCD) and design thinking (DT). After having laid out the foundation, a brief overview of different usability evaluation methods is given. The main part of the presentation is about introducing two often used methods: On the one hand the heuristic evaluation as an example of a usability inspection method, and usability testing on the other hand. Both methods can be used to find (potential) usability problems in a software. Whereas a heuristic evaluation is conducted by an expert following a check-list, a usability test needs end users who fulfill tasks to be conducted. After describing how both methods can be used individually, also a practical way to combining them is presented. The session will conclude with an overview of the advantages and disadvantages of each method. ### Three takeaways of this session will be: * A basic awareness for usability/UX and the importance of evaluating it * An overview of the two major usability/UX evaluation methods heuristic evaluation and usability testing * A first idea how to use these methods for your/a software project ## Target group * UX/usability laymen * Contributors to software Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/4264988911/…
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Chaos Computer Club - recent events feed (low quality)

Fontra is a novel, libre, browser-based, cross-platform, variable-first font editor. ## Links * [website: Fontra](https://fontra.xyz/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/64122622/
Come learn about some ways to create waterfalls for video games! Inspired by a variety of waterfalls in the Pacific Northwest of the USA, Tom has been playing around with different ways to create waterfalls in the open source Godot game engine, with the help of other open source software such as Blender, Krita, and Gimp. Video game fluid flow is a complex subject, and this talk will outline various methods to cheat so that you don't really have to know complex math to make something acceptable. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3330112692/…
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Chaos Computer Club - recent events feed (low quality)

Hubs is an open-source interactive browser based 3D meeting space. It is now fully integrated in Blender 3D, which is using an extended version of the gltf format. An extension allows you to attach all the basic components to objects, like particles, UV animations, water and much more. But you can also share links, videos and audio right inside your 3D rooms. Soon another feature was added to the gtlf exporter, the Behavior Graph. It enables interactivity via node-based logic and is only available in Blender 3D. It is the very feature we would like to present to you. If you are used to Blender’s nodes graphs, you might feel right at home. However managing interactivity creates a distinct difference, since every node needs to get triggered by events, be it player interaction or just timer based.  Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3725599921/…
[Hyper 8](https://simonrepp.com/hyper8) is a static site generator for video, developed since 2023 and first released in 2024. It uses a file-based, modular building block system for authoring video sites ranging from single videos, to playlists, to video collections of arbitrary hierarchical complexity. Sites can be created and edited using Hyper 8's graphical user interface, but also using nothing more than a terminal, file explorer and text editor (or both). Due to their static nature, Hyper 8 sites are inherently fast, maintenance-free, long-term archivable (also working offline without a server, directly off disk) and compatible with pretty much every webhost (thereby easy to publish and move). In this talk I want to take you on a whirlwind tour around the project: Who is this for? What was the motivation? How does this relate to PeerTube? What is being developed at the moment? Where is it going in the future? What are the challenges, learnings, anecdotes so far? And so on. And of course also: Your questions! ## Links * [Hyper 8 Video System](https://simonrepp.com/hyper8) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1785153121/…
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Chaos Computer Club - recent events feed (low quality)

It is well known that PDF has become a very popular file format. Everyone use it everyday for many purposes. In this context, many software can produce PDF. Still, as graphic designers, we must often deal with provided PDF that doesn’t match our needs, because one PDF isn’t worth another. On the other side, printshops also come with their own standards and constraints. How can we deal with theses everyday outcomes and be sure our PDF will match the delivery standards, using only free softwares? In this presentation, we will talk about several PDF tools trying to reach this goal of giving the right PDF to the right person. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1886762777/…
At the 2014 edition of LGM in Leipzig I've shown the evolution on printed circuit board design with a special focus on fonts, which were mostly constrained by the technical capabilities of the tools available at that time. Ten years later, however, there now is a strong Free Software option for designing your own PCBs and there is a growing community of artists using PCBs as a medium for artistic expression, a lot of them actually using KiCAD for the design work. I want to showcase examples of PCBs where the properties of PCBs are used to create visually appealing hardware. I'll also give a quick tour through KiCAD to show the limits of its capabilities as well as its strong side for graphical artworks. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/12740338/…
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1 Lightning Talks Thursday (lgm2025) 1:01:18
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Five 10 minute slots for lightning talks. Sign-up on location! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1566315690/
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Chaos Computer Club - recent events feed (low quality)

Whether it is stitching together some travel footage or producing high-quality film content, there are many ways people want to work with the medium "video". Their needs for video editing solutions are diverse, and so is their budget. Open-source video editing software seems great for beginners to get started at zero cost. What do you get and what do you have to give up on compared to the closed-source options? What does it even take to build software like this from scratch, technologically as well as mentally? This talk takes a brief look at the free-to-use options for video editing on a desktop computer before switching the perspective to that of the developers and maintainers of such software. It offers insights into the struggles with technology, fundraising, self-motivation, and community dynamics, while also highlighting the rewarding moments and intriguing current and future developments. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/504479317/…
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Chaos Computer Club - recent events feed (low quality)

Images created with digital graphic techniques have played a central role in promoting the seemingly endless growth of a computing culture that many of us now recognize as extractive, polluting and exploitative. Beyond that, something that once promised a utopian future now feels like it has delivered a rather crappy, disappointing reality. FLOSS has undoubtedly played some role in this development, but it also holds a great potential as part of a shift in imagination to new practices and aesthetics that are more verdant, just and humane. This presentation will propose the concept of "Permacomputing" as a useful lens to consider the role of FLOSS in developing alternative practices. Permacomputing is both a concept and a community of practice oriented around issues of resilience and regenerativity in computer and network technology inspired by permaculture. We will start with a brief introduction to the concepts and emerging projects around these ideas. With these notions in mind, we can then examine how some of the existing practices of Libre Graphics might inspire or give relevant support to newer, more holistic ways of working. And finally, we will look at some specific examples of software development, education and image making using the generative flora of computing within limits. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/4048563567/…
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Chaos Computer Club - recent events feed (low quality)

Splines, especially in their general form as NURBS, are an extremely versatile tool in a 3D designer's kit. They allow the designer to succinctly and efficiently model objects of arbitrary shape and smoothness. For converting these designs into physical objects, FreeCAD has a vast set of tools to operate on NURBS, both as planar curves and (with addons) as surfaces. However, the complications of NURBS can also cause a good amount of confusion, especially compared to other representations of splines, which may be more familiar to the user from other applications (which may include other CAE apps as well as more artistic tools like Inkscape). In this talk, I discuss some of these common questions often seen in the issue tracker and forums, as well as best practices to follow for common workflows. I also showcase current progress and future plans to make the experience more intuitive and in line with other apps. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3097564238/…
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Chaos Computer Club - recent events feed (low quality)

Scalable vector fonts have been the norm for decades, but that doesn't mean artists and hackers don't have use cases where a bitmap font fits the bill (and it doesn't mean that classic bitmap font designs deserve to be forgotten, either). This session explores two distinct scenarios where bitmap fonts have a role to play and looks at the tooling needed to convert or repackage older bitmap formats for convenient usage in modern free-software applications. The first scenario is enabling vintage computing aesthetics in graphic design: there are several paths available to transform bitmap fonts into forms usable in Inkscape, GIMP, and other open-source design tools. The second scenario is getting text onto inexpensive LCD, LED, and OLED display hardware. Most such display hardware allows the runtime loading or flashing of bitmap characters, but pitfalls abound. Options and recommendations for both scenarios will be examined, with demos drawn from vintage arcade fonts and the classic Xorg/X11 font suite. To conclude, the talk will outline the licensing issues likely to arise when dealing with bitmap font packages that so often predate contemporary free-software licenses. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/4042669152/…
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Chaos Computer Club - recent events feed (low quality)

UpStage, the artist-led platform for cyberformance (live online performance), celebrated its 20 th anniversary in 2024 along with the completion of the four-year Creative Europe funded artistic project Mobilise/Demobilise. This project enabled a complete “RE:imagination” of the UpStage code, removing its dependency on Flash, introducing new features and bringing it up to date with current technologies. The last time we presented UpStage at LGM, in 2021, we had just begun this process; since then, the new platform has been launched and development is ongoing. In this presentation, our Lead Developer Gloria W. and UpStage Persister Helen Varley Jamieson will present the new platform and its features including its integration of Jitsi for audio-visual streams, audience interaction and live text and drawing tools. Most recently the developers have implemented Docker and made other improvements to the backend, to make installation of independent instances easier and testing more automated. Alongside the development work, UpStage continues to actively promote the use of open source tools by artists, and the involvement of artists in the development of our digital tools. This is ever more important as LLM (so-called AI) and the increasing hegemony of proprietary social and creative platforms force artists into their paradigms. UpStage continues to be an independent, artist-led space for the “RE:imagination” of better worlds. ## Links * [UpStage](https://upstage.org.nz/) * [UpStage: the cyberformance platform](https://upstage.live/) * [Mobilise/Demobilise](https://mobilise-demobilise.eu/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1998122706/…
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Chaos Computer Club - recent events feed (low quality)

Processing is one of the most widely used open-source tools for creative coding and CS education. Since it was first released in 2001, it has been instrumental in teaching coding to students, artists, and designers worldwide, serving as a gateway into programming for people who might never have touched code otherwise. A remarkable thing about Processing is the consistency of its API. Most Processing code written twenty years ago still runs in Processing today with only minor changes. That kind of longevity is rare in software and speaks to the project's thoughtful design. But behind the scenes, the project has been struggling. For a long time, Processing relied on a small, dedicated core team. As contributors moved on, fewer people remained who understood the full complexity of the codebase. Maintenance became harder. Key libraries stopped working. By the time Processing 4 was released, the project was already in a difficult place. In 2021, a major fundraiser for Processing’s 20th anniversary brought unprecedented financial support, but it also sparked difficult conversations about the project’s future. In 2023, Processing’s historical maintainer, Ben Fry, cut ties with the project, and with no clear direction, development stalled for over a year. Many assumed Processing was dead. It is not. That same support that brought uncertainty also made recovery possible. Over the past year, a small group of contributors, with support from the Processing Foundation, has restarted development, modernized infrastructure, and begun the slow, difficult work of making Processing a sustainable open-source project again. Processing will turn 25 in 2026, and we’re working to make it last for another 25 years! This talk is an honest look at what it takes to keep a beloved open-source project alive, the progress we’ve made, and why the community’s role in its future is more critical than ever. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3247239903/…
An update from the many projects of our community. ## Submit Slides and Content Please submit your slides as Pull Requests to https://github.com/libregraphicsmeeting/state-of-lg-2025 details to the format and process are in the README of the repository. If you have trouble contributing this way, feel free to contact us directly: [libregraphicsmeeting@strong-type.systems](mailto:libregraphicsmeeting@strong-type.systems). ## Call for Slides The public announcement is at: [Call for Slides: State of Libre Graphics](/news/2025-05-06_0001-call-for-slides-state-of-libre-graphics/). Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1718866582/…
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