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محتوای ارائه شده توسط Jesse Thorn. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Jesse Thorn یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Jason Schreier on the rise and fall of gaming's biggest studios

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محتوای ارائه شده توسط Jesse Thorn. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Jesse Thorn یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
For the better part of a decade, the video game industry has made more in revenue than Hollywood. Year after year, it's not even close. Some of the biggest blockbuster games can pull down a billion dollars within a week of being released, and they can continue making money for years afterwards. But video games can take enormous amounts of work to produce, and because the industry is notoriously opaque, studios can sometimes become toxic workplaces. That's where Jason Schreier has made his career: Instead of writing reviews or reporting on player communities, he investigates the studios that make games. He's uncovered labor abuses, creative and legal disputes behind the scenes, and all sorts of workplace misconduct. And he does it by going directly to the workers involved. His new book, Press Reset, is his latest work in that field. Based on dozens of interviews with people who make games, it tells the origin stories of some of the most renowned video game studios in the world — and how those same studios eventually collapsed.
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1239 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 292490970 series 1326368
محتوای ارائه شده توسط Jesse Thorn. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Jesse Thorn یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
For the better part of a decade, the video game industry has made more in revenue than Hollywood. Year after year, it's not even close. Some of the biggest blockbuster games can pull down a billion dollars within a week of being released, and they can continue making money for years afterwards. But video games can take enormous amounts of work to produce, and because the industry is notoriously opaque, studios can sometimes become toxic workplaces. That's where Jason Schreier has made his career: Instead of writing reviews or reporting on player communities, he investigates the studios that make games. He's uncovered labor abuses, creative and legal disputes behind the scenes, and all sorts of workplace misconduct. And he does it by going directly to the workers involved. His new book, Press Reset, is his latest work in that field. Based on dozens of interviews with people who make games, it tells the origin stories of some of the most renowned video game studios in the world — and how those same studios eventually collapsed.
Learn more about sponsor message choices: podcastchoices.com/adchoices
NPR Privacy Policy
  continue reading

1239 قسمت

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