An actual play podcast of the Starfinder Adventure Path Dawn of Flame from Paizo, book 4 of which is written by one of our players, Ron Lundeen!
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The crew infiltrate a fancy party posing as roadies, only to find themselves caught in a trap on a Hutt frigate! Listen Now!(mp3)
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The crew travels to a swamp planet and faces a deadly oggdo bogdo as they seek to destroy an evil kyber crystal. Listen Now!(mp3)
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The crew of the Intrepid make their way to a lost Jedi city and must face the wrath of the dead! Listen Now!(mp3)
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The scoundrels narrowly escape a dangerous foe, only to have him return in a nightmarish way! Listen Now!(mp3)
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The scoundrels find an immense imperial cache along with an artifact that draws a dangerous foe! Listen Now!(mp3)
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There’s always a catch! Our scoundrels are double-crossed and end up stuck between a rock and a hard place. Listen Now!(mp3)
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Our scoundrels run afoul of an imperial star destroyer and find they have mynocks! Listen Now!(mp3)
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The crew learn more about Zeke’s backstory as they are forced to take a side mission to settle a debt. Listen Now!(mp3)
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The crew has to “force” their way out of yet another tough situation! Listen Now!(mp3)
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Without a plan, the scoundrels try to wing it and might end up getting their ship blown up! Listen Now!(mp3)
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After a stressful heist its time to relax and indulge your vices. Listen Now!(mp3)
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When all else fails, use the Force! Listen Now!(mp3)
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The crew takes a side trek as Jason Keeley GMs Scum and Villainy for a new group of Intrepid Scoundrels! Listen Now!(mp3)
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In the climactic conclusion of the Devastation Ark adventure path, our heroes defeat the evil Siv AI core and now look forward to their lives after adventuring. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes battle their way closer to the Siv AI core. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes receive a limited time offer for saving the galaxy from the Siv! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes fight through an ancient Siv museum and learn enough to achieve 20th level! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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With encouragement from Simon, our heroes are able to obtain some critical star charts with 50% less slaughter! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes must battle a massive intelligent fungus! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Part of the Intrepid Heroes crew gather to wrap-up the year and look forward to what’s coming down the road. Listen Now!(mp3)
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Just when they thought they were safe, our heroes are confronted by moon giants! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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After returning to their own bodies again, our heroes must stave of liquidation! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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It’s going to take a miracle for one of our heroes to escape a deadly trap! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes are caught in a horrific Sivv social gathering ! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes somehow become Sivv warriors playing Angry Birds? Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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To get into Ark Prime, our heroes must first defeat a fearsome dragon! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes make their way though incoming starship fire to cross the surface of Ark Prime and reach the entry airlock. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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After a hard fought starship battle, our heroes finally defeat the swarm of drones protecting Ark Prime. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes encounter a powerful spectra and must match wits with a devastatingly handsome fellow bent on destroying the Starstone! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Razz entertains the skittermander whelps while our heroes foil an Azlanti plot! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes encounter a suspicious non-fey time traveler as well as some temporally challenged skittermanders. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes discover the summoner of the contract devils and put a stop to her evil plans! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes process a cease and desist order on a pair of contract devils engaged in hellish construction. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes help an angel quell a riot before heading off to deal with devils. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes troll some trolls! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes battle at Jatembe Park to save all of Absalom Station! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes craft a master plan so crazy that it just might work! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes endeavor to save Absalom Station for certain destruction! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes make a triumphant return, defeating the guardian of the Worldseed and saving the planet! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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John is taking a several episode break from editing and posting Intrepid Heroes. We’ll pick up right we left off afterwards. We are nearly finished recording Devastation Ark and plan to finish soon. Listen Now!(mp3)
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Our heroes fight against impossible assailants to prevent the World Seed from destroying the entire planet! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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John and Ron discuss the future of our Intrepid Heroes. (Note: I mistakenly called this Episode 103 during the episode.) Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes reach the bridge of the massive ship and are met with deadly security robots! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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We reflect back on our four plus years of gaming together. Hi Stephen! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes encounter a dangerous trap and an unexpected ally in the core of the strange starship. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes journey to the gas giant Liavara and discover that one of it’s moons is actually a gigantic starship that has become active as a result of the new signal! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes discover the destination of a strange signal emitting from the tower – and things are looking to go from bad to worse! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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The living nature of the spungeon makes for very strange and dangerous traps. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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Our heroes engage in a lengthy battle with a pack of undead bantrids! Listen Now!(mp3) *The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
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