Cane And Rinse عمومی
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A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network. Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
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“TWO YOUNG VAMPIRE HUNTERS SET OUT TO FULFILL THEIR DESTINY….”New protagonists for a new era. Initially, officially, considered to be a gaiden, Konami's second game entitled Vampire Killer was arguably canonised as Castlevania: Bloodlines in the USA. Leon, Leah and Sean talk whips, spears, level design and boss fights. Even the always excellent con…
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“Go! Go! Go! Go-go!”It could have been Sonic 3D, but the tech wasn't ready. In fact, the game itself wasn't entirely ready when it was due to release, leading to Sonic the Hedgehog 3 and Sonic & Knuckles coming out on separate (full-price) cartridges. Leon, Leah and Tony - along with community contributors - dash into the eventual complete title, S…
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"Thank you Poe, but the vampire is in another coffin.”Vampire Survivors started off as a solo developer effort that turned into a huge indie hit. A compulsive experience that employs various slots-style visual and audio cues to give upgrades more 'juice', the game is nevertheless an incredibly generous affair with rock bottom store prices and no mi…
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“HOT FIGHTING HISTORY”Yie Ar Kung-Fu marked the first appearance of many core one-on-one fighting game tenets that remain in use fully 40 years later. Join Leon, Chris O, Chris W and Jesse (as well as contributions from the listeners) to find out which parts of the rulebook Konami wrote all the way back in 1984. There's also time for talk of oppone…
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“Guess what. This house has an illusion wall.”This week, we put the "cane" back in Cane and Rinse with our discussion of DuckTales on the NES and the ahem dynasty of duck games that followed. We detail the pre-interactive origins of everyone's favorite policy failure, Scrooge McDuck, and track his adventures up to 2013's WayForward remake. Ryan, Le…
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“Good morning.”Covering all the main games from thirty years of Iron Fisting, we relive the mad, bad Mishima saga and recall its many combatants. Leon, Michiel, Rich and Sean wax lyrical of 10-hit strings, mighty juggle combos and multipart, limb-breaking holds.As usual, we have some great, nostalgic memories from the Cane and Rinse listenership to…
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“Why not pay the tavern a visit first?”From oaks to acorns. The Fable series began life as O.G. Xbox exclusive, released under the weight of some big talk of tantalising concepts in 2004. Leon, James, Tony and a returning Darren Gargette - along with contributions from the Cane and Rinse listenership - relive the legend of the first Fable, and repl…
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“Oh no!”All-but abandoned after just two critically successful entries, Capcom's Power Stone is a series that - until a recent announcement - lived on only in the hearts of those who played it quarter of a century ago. Leon, Karl, Michiel and Ryan - along with contributors from the listening community - bash out what made Power Stone such a blast, …
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"Honk!"Terror most fowl or anserine champion? James, Brian and Leah are going to find out if House House’s goose is cooked or whether they laid the golden egg with 2019’s Untitled Goose Game.There sure are a lot of goose idioms, huh?http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_630.mp3 Music featured in this is…
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“Any objections, Lady?”The infamous odd-one out. Nintendo SPD collaborated with Tecmo's Team Ninja for the Wii-exclusive follow-up to the Prime trilogy, with results that weren't greeted entirely enthusiastically by press or punters alike. Leon, Chris Worthington, Leah, Rich and community correspondents get to grips with Metroid: Other M - its quir…
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“The fighting in this area is ferocious.”Two shoot 'em ups with two names each, from Capcom's arcade heyday of the late 80s/early 90s. Leon, Chris Worthington, Michiel and expert guest Ed Tremblay equip formidable loadouts and launch into the skies of Area 88 / U.N. Squadron and U.S. Navy / Carrier Air Wing.http://media.blubrry.com/caneandrinse/can…
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“You were my friend, the very best I could have asked for.”That game with the cat. Actually - as we briefly discuss in this podcast - there are loads of games with cats. But we're talking about this one: Stray. Leon, Jay, Tom, Tony and community contributors chime in on BlueTwelve Studio's underground feline hopepunk adventure, and its furmidable p…
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“BUT THE PEACE DID NOT CAME.”A trio of games, but not a trilogy, make up our The Ninja Warriors series podcast. Leon, Chris Worthington, Michiel and guest Bog Hog stomp and slice their way through the arcade original, the Super Famicom/SNES ground-up reimagining and the contemporary remake of that. The Ninja Warriors, The Ninja Warriors Again and T…
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"We still have a long way to go yet, we can talk, if you'd like?"We return to Hideo Kojima's back catalogue in the 1994 Japan-only title Policenauts. Rich, Chris Worthington and Leah look into the mind of Kojima before he took the world by storm with Metal Gear Solid. Borrowing heavily from 1980s cinema, blending visual novel and point-and-click, a…
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“Alas, this twilit world is too full of pain and contradiction, too full of broken dreams.”It's the newest game we've ever covered on Cane and Rinse. Probably. But also, it's 20 years old. What gives? Leon, Brian, Leah and Ryan - along with contributions from the listenership - jump right back into Paper Mario: The Thousand-Year Door, hyphen and al…
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“YOU CREATED A TWO MILE CRATER”A double game 'twofer' show, as we look back at the start of the so-called 'Golden Age' of arcade games and two titles depicting similar concepts with wildly different approaches. Leon, Brian, Chris Worthington and Tony touch down with Atari's 1979 Lunar Lander, a vector graphics-based sim of sorts. Then the crew turn…
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“Are you quite finished?”It's Elden Ring. In the lead-up to the long-awaited Shadow of the Erdtree DLC, Leon, Brian, Jay and Thomas summon collaborators and take on the daunting quest of podcasting about a game with just so much to it. With a collective play time of 750 hours or so - thousands if you include our community contributors - we attempt …
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"Having power makes the ones you love vulnerable."Rich, James and Jon are joined by Sean Bell of The Computer Game Show as they come together to discuss Inxile Entertainment's spiritual successor to Planescape: Torment, 2017's Torment: Tides of Numenera.http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_621.mp3 Musi…
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“Well, this looks inviting.”For our second look at a Ghostbusters videogame (there are plenty of others that didn't make the cut), we look at - er - Ghostbusters: The Video Game. Leon, Brian, Karl, Tony and community contributors look at the canonical third story - at least it was until the recent movies came along and changed some stuff. We focus …
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“GALACTIC COOK”"Ahead of its time" is a barely adequate phrase with which to describe Star Raiders. Doug Neubauer's 1979 space combat simulator was a sensation at the time, and still manages to impress 45 years later. Leon, Chris O'Regan and Jesse activate shields and take on the might of the evil Zylon empire, before diving into the game's incredi…
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"When the tongue slips, grab it, and yank out the truth."A visual novel about ten hours in Shibuya, Tokyo. Not much could possibly happen, right? Spike Chunsoft’s cult classic, originally released for the Nintendo Wii in 2008, would tell you differently. Join Chris Worthington, Brian, Karl and Leah as they peel back the layers.http://media.blubrry.…
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“MAYOR AWARDS YOU $2000 FOR AVERTING MARSHMALLOW CATASTROPHE.”The summer of 1984 and Activision lights a fire under Davd Crane's butt, giving him and his team six weeks to get a computer game out to ride the hype-wave of smash hit supernatural comedy movie, Ghostbusters. 40 years later, Leon, Chris O, Chris W, Jesse and community contributors fire …
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“This reckless defiance is intolerable.”Lucasfilm Games teamed up with Infocom's visionary creative Brian Moriarty in 1990 for the fifth of the studio's SCUMM-based point and click adventures, the whimsical and musical Loom. Leon, Chis Worthington, Jesse (who selected this game as his pick for the Volume) and Ryan - along with contributions from th…
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“Ready for another day of toiling for the profit of your company?”Somehow, nearly six years has passed since we covered the original Pikmin back in podcast issue 321. 20 years on from the sequel's original GameCube release in Japan, we get cosy with Pikmin 2. Leon, Brian, Chris O'Regan plus community contributors weigh in on Nintendo's much-expande…
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"I won't ask again. Where is your son?"A lovable set of siblings, a journey of hope, and a billion rats. Brian, James, Jon and Karl revisit A Plague Tale: Innocence to examine whether or not the story of Hugo and Amicia remains relevant. Come for the discussion, stay for the rat tornadoes.http://media.blubrry.com/caneandrinse/caneandrinse.com/podca…
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