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GameMakers

Joseph Kim

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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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In My Perfect Console, Simon Parkin, award-winning writer for the New Yorker and The Observer newspaper's video game critic invites a well-known guest from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on their very own fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new an ...
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Warren Woodward, co-founder and CMO at Upptic, provides real, no-nonsense advice about the current state of mobile performance marketing. What are the current problems and issues in the market and how can studios grow their player base through mobile user acquisition today?OUTLINE:0:00 Intro0:47 Why Warren is great to talk to about UA2:00 Current s…
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My guest today is the American video game designer and programmer Eugene Jarvis. Born in California, he studied computer science at Berkeley, where, in the basement of the physics laboratory, he played the early video game Spacewar. After graduating he worked for Hewlitt Packard, but quit after three days to join Atari, where he began programming f…
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My guest today is a French film director and pioneer in the world of digital imaging. Born in Paris, he studied architecture and medicine at university before joining the film industry. He co-founded Duran Duboi, a postproduction house that created visual effects for music videos by artists including Prince, Madonna, Lenny Kravitz, and Boy George. …
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This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock and Call of Duty; the process of how development studios come to work with Marvel and what a succes…
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My guest today is Hannah Nicklin, a British writer and narrative designer for video games. After studying Drama at Loughborough University, and Playwriting at the University of Birmingham, she returned to Loughborough for a doctorate in interactive design as anti-capitalist practice. After several years working as a poet, theatre-maker, and academi…
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This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creati…
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My guest today is the award-winning humourist, writer, and presenter Danny Wallace. Born in Dundee, Scotland, he published his first professional video game review at the age of thirteen while conducting work experience for Sega Power, a magazine that subsequently offered him a job. At 22, after graduating from The University of Westminster, he bec…
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This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and fi…
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My guest today is Nainita Desai, the British composer for film, television and video games. Born and raised in London by her Indian parents, she earned a degree in mathematics, then studied sound design at the National Film and Television School. She started her career as a sound designer on the films Little Buddha, Lessons of Darkness and Death Ma…
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This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the …
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This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater a…
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My guest today is the German filmmaker Uwe Boll. Born in Wermelskirchen he decided he wanted to direct films at the age of ten, after seeing Marlon Brando star in Mutiny on the Bounty. It wasn’t until he was in his mid-thirties, however, that he directed his first major motion picture, Blackwoods, a psychological thriller that a critic for the New …
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This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and pro…
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My guest today is the American video game artist and designer, Derek Yu. Born in Pasadena, California in the early eighties, he started mapping out games on graph paper when he was still a child. After graduating college with a degree in computer science, he moved to San Francisco to work as a freelance illustrator. In 2007 he developed a satirical…
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This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and h…
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In this special correspondence edition, host Simon Parkin reads out listeners' correspondence and answers your questions. Hear Simon discuss the recent, headline-making episode with former PlayStation President Chris Deering, listener responses to the controversy, as well as discussion of what term we should use to describe the genre formerly known…
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My guest today is an American businessman and the former and first president of Sony Computer Entertainment Europe, Chris Deering. Raised in Boston, Massachusetts to immigrant parents, my guest had a strict upbringing. Despite the disadvantages he faced, he graduated with distinction with a degree in computer science at Boston College, then studied…
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This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
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This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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My guest today is Eliot Higgins, a British citizen journalist and founder of Bellingcat, a website that specialises in open-source intelligence. In 2012, while unemployed, he became involved in online discussions about the conflict in Syria, where few journalists were able to operate. Despite having little prior interest in the region, he began to …
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In this special episode, Simon is joined by comedian Glenn Moore to discuss the subject of July's My Perfect Console 'Game Club', The Messenger. Throughout July 2024, Glenn and Simon, along with many of you, the listeners, played through the 2018 platformer The Messenger, a game chosen by Abu Salim during his episode of My Perfect Console. Glenn an…
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My guest today is Maddy Thorson, a Canadian writer and designer for video games. At the age of 14, she obtained a copy of GameMaker, software on which she learned to make simple games. After studying computer science at Grande Prairie Regional College in Alberta, she moved to Vancouver and there rented a house in which she and her friends began wor…
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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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My guest today is Holly Gramazio, a writer, curator, and game designer. Born in Australia, she earned her PhD in Creative Writing at the University of Adelaide, then moved to London where she founded the Somerset House-based games festival Now Play This, an annual celebration of experimental games. In 2019 she wrote the script for Dicey Dungeons, a…
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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We dive deep into the fierce competition between Tencent and NetEase—two titans shaping the global gaming landscape. Discover how these companies are navigating the challenges of the Chinese market and their strategies for international expansion. We also share our personal experiences about Tencent and provide insider insights you can't find anywh…
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Anton Bernstein, CEO of Pocket Worlds, discusses the intricacies of cosmetics monetization in free-to-play games. Learn about player motivations, game design considerations, primary vs. secondary markets, and cultural differences in monetization strategies. Gain valuable insights on key metrics and best practices for successful cosmetic-based reven…
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In this special episode, five My Perfect Console supporters share the games they would like to put on their ideal, fictional games machine, and the reasons behind their choices. If you would like to share your console with the My Perfect Console audience, head to www.patreon.com/myperfectconsole where you can become a supporter and receive a raft o…
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My guest today is Luke Muscat, the Australian video game designer behind some of the best-known smart phone games yet made. After graduating from Queensland University of Technology with a degree in IT and Games, he joined Halfbrick Studio, a game developer in Brisbane that specialised in games licensed from film and TV. There he designed a simple …
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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A special episode to celebrate the life and work of Brett Jones, an artist and animator for video games, film and television who passed away in July. Jones worked on the seminal N64 movie tie-in game, Goldeneye 007, which successfully brought the first person shooter genre to consoles. He made instrumental contributions to its sequel, Perfect Dark,…
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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My guest today is the American video game developer Steve Meretzky. Born and raised in Yonkers, New York, he attended MIT, where he earned a degree in construction management. In 1981, after two years spent working in the construction industry, a friend asked him if he would like to become a tester for Infocom, a publisher that specialised in inter…
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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My guest today is an English writer for video games, TV, film, comics, and books. Born into a literary household – her father was the celebrated fantasy novelist Terry Pratchett –– she studied journalism at the University of Arts in London. After graduating she joined the staff of PC Zone, where she worked her way up from editorial assistant to the…
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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