When a young Eva Kollisch arrives as a refugee in New York in 1940, she finds a community among socialists who share her values and idealism. She soon discovers ‘the cause’ isn’t as idyllic as it seems. Little does she know this is the beginning of a lifelong commitment to activism and her determination to create radical change in ways that include belonging, love and one's full self. In addition to Eva Kollisch’s memoirs Girl in Movement (2000) and The Ground Under My Feet (2014), LBI’s collections include an oral history interview with Eva conducted in 2014 and the papers of Eva’s mother, poet Margarete Kolllisch, which document Eva’s childhood experience on the Kindertransport. Learn more at www.lbi.org/kollisch . Exile is a production of the Leo Baeck Institute , New York | Berlin and Antica Productions . It’s narrated by Mandy Patinkin. Executive Producers include Katrina Onstad, Stuart Coxe, and Bernie Blum. Senior Producer is Debbie Pacheco. Associate Producers are Hailey Choi and Emily Morantz. Research and translation by Isabella Kempf. Sound design and audio mix by Philip Wilson, with help from Cameron McIver. Theme music by Oliver Wickham. Voice acting by Natalia Bushnik. Special thanks to the Kollisch family for the use of Eva’s two memoirs, “Girl in Movement” and “The Ground Under My Feet”, the Sophia Smith Collection at Smith College and their “Voices of Feminism Oral History Project”, and Soundtrack New York.…
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Digital Zenith Episode #3 - The Greatest Games Never Made plus a 2016 Retrospective!
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1:02:07In this episode we will talk about a few games that showed promise or would have been epic, but sadly were either cancelled or never made it past the storyboard phase. Then we will talk about some of my favorite gaming moments of 2016, and what I am looking forward to most in 2017! As usual, I will include some rants for venting purposes.…
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Digital Zenith Podcast #02 - ID Tech Past, Present and Future
1:14:04
1:14:04
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1:14:04In episode #02 of Digital Zenith we talk about one of the most iconic game development studios ever! We will discuss their rise to prominence, the genius behind their industry-changing game engines, and their struggles following the release of Quake 3 Arena. (What are megatextures anyway?) In addition, we will talk about their new management struct…
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