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محتوای ارائه شده توسط SIFTER. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط SIFTER یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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FINAL FANTASY XVI hits harder in battle than it does in storytelling

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Manage episode 371732051 series 2889463
محتوای ارائه شده توسط SIFTER. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط SIFTER یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Japanese role-playing games specialise in grandeur. Epic tales of warring nations that often involve the direct intervention of godly beings, the genre usually entertains even if the execution doesn’t match its lofty ambitions. Final Fantasy XVI is one such game. Despite a grimdark fantasy setting that stumbles on multiple fronts it’s the combat and overall spectacle that truly exhilarates.

Sharing more in common at times with the Devil May Cry series and God of War reboots than its predecessors, Final Fantasy XVI is a fascinating shakeup of a long-beloved franchise. Many legacy touchstones persist, like the summons system – in addition to adorable Chocobos and Moogles – but the epic action-based combat is an unlikely highlight.

Series admirers Adam Christou (SIFTER, Triple R) and Persephone Ranson (GamesHub) join this episode of DROP RATE to discuss just how the Final Fantasy series got to this point, and why despite its problems, XVI captivates more than it grates.

We don't even mention naked chain-bound muscly protagonists, but that we were all definitely thinking of them.

You can listen to DROP RATE wherever you get your podcasts from, including Apple Podcasts, Spotify, and YouTube.

A copy of Final Fantasy XVI on PlayStation 5 was provided to SIFTER for the purpose of this review discussion.

You can support SIFTER's independent gaming journalism by:

☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ

👕 Wearing our merch https://sifter.store/

💬 Talking to us on the SIFTER Discord https://www.sifter.com.au/discord

SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang, Adam Christou , Omi Koulas and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.

  continue reading

87 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 371732051 series 2889463
محتوای ارائه شده توسط SIFTER. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط SIFTER یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Japanese role-playing games specialise in grandeur. Epic tales of warring nations that often involve the direct intervention of godly beings, the genre usually entertains even if the execution doesn’t match its lofty ambitions. Final Fantasy XVI is one such game. Despite a grimdark fantasy setting that stumbles on multiple fronts it’s the combat and overall spectacle that truly exhilarates.

Sharing more in common at times with the Devil May Cry series and God of War reboots than its predecessors, Final Fantasy XVI is a fascinating shakeup of a long-beloved franchise. Many legacy touchstones persist, like the summons system – in addition to adorable Chocobos and Moogles – but the epic action-based combat is an unlikely highlight.

Series admirers Adam Christou (SIFTER, Triple R) and Persephone Ranson (GamesHub) join this episode of DROP RATE to discuss just how the Final Fantasy series got to this point, and why despite its problems, XVI captivates more than it grates.

We don't even mention naked chain-bound muscly protagonists, but that we were all definitely thinking of them.

You can listen to DROP RATE wherever you get your podcasts from, including Apple Podcasts, Spotify, and YouTube.

A copy of Final Fantasy XVI on PlayStation 5 was provided to SIFTER for the purpose of this review discussion.

You can support SIFTER's independent gaming journalism by:

☕ Tipping us on KoFi https://www.ko-fi.com/sifterHQ

👕 Wearing our merch https://sifter.store/

💬 Talking to us on the SIFTER Discord https://www.sifter.com.au/discord

SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang, Adam Christou , Omi Koulas and Chris Button. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Audio Technica Australia for their support of SIFTER.

  continue reading

87 قسمت

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