Healing
Manage episode 351934396 series 3400561
In a single combat characters can suffer a glancing blow from a sword, the stinging splash of acid slime, and contend with the migraine of the century from a strong mental blast of a Mindflayer. Regardless of the damage type, characters use the same pool of Hit Points or “HP” to represent the wounds they have suffered. But is all damage created equal or are we just being lazy?
Today Jeremy and Hollis give their takes on healing in Dungeons and Dragons as well as some ideas on how to make the constant exchange of hit points more interesting.
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