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محتوای ارائه شده توسط Sid Shuman. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Sid Shuman یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal
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Horizon GAIA Cast Episode 7: Awe-Inspiring Machines

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Manage episode 317873761 series 11937
محتوای ارائه شده توسط Sid Shuman. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Sid Shuman یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Hosts Anne and Chanté are joined by gameplay animation director Richard Oud and principal concept artist Miguel Angel Martinez, as they share what the development of Horizon Zero Dawn’s iconic machines was like.

Highlights include their discussion into how the art and animation teams collaborate during development; how the team designed the Chariot Line to look and move differently from GAIA’s machines; how GAIA’s machines were created to carry useful components for the player, and still move realistically; and how they are part of the world, and contribute to the ecosystem.

Richard Oud is gameplay animation director on Horizon Forbidden West, and was lead creature animator on Horizon Zero Dawn. Miguel Angel Martinez is principal concept artist on both Horizon Forbidden West and Horizon Zero Dawn.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, and the last in the series, where we’ll be joined by guests from the narrative team again to discuss the threats and villains in the world of Horizon, with hints of what we can expect out in the Forbidden West.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

  continue reading

505 قسمت

Artwork
iconاشتراک گذاری
 
Manage episode 317873761 series 11937
محتوای ارائه شده توسط Sid Shuman. تمام محتوای پادکست شامل قسمت‌ها، گرافیک‌ها و توضیحات پادکست مستقیماً توسط Sid Shuman یا شریک پلتفرم پادکست آن‌ها آپلود و ارائه می‌شوند. اگر فکر می‌کنید شخصی بدون اجازه شما از اثر دارای حق نسخه‌برداری شما استفاده می‌کند، می‌توانید روندی که در اینجا شرح داده شده است را دنبال کنید.https://fa.player.fm/legal

Hosts Anne and Chanté are joined by gameplay animation director Richard Oud and principal concept artist Miguel Angel Martinez, as they share what the development of Horizon Zero Dawn’s iconic machines was like.

Highlights include their discussion into how the art and animation teams collaborate during development; how the team designed the Chariot Line to look and move differently from GAIA’s machines; how GAIA’s machines were created to carry useful components for the player, and still move realistically; and how they are part of the world, and contribute to the ecosystem.

Richard Oud is gameplay animation director on Horizon Forbidden West, and was lead creature animator on Horizon Zero Dawn. Miguel Angel Martinez is principal concept artist on both Horizon Forbidden West and Horizon Zero Dawn.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, and the last in the series, where we’ll be joined by guests from the narrative team again to discuss the threats and villains in the world of Horizon, with hints of what we can expect out in the Forbidden West.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

  continue reading

505 قسمت

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