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The Hero's Die

The Hero's Die

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هفتگی
 
Join us on a thrilling and hilarious journey as six real-life friends embark on an epic adventure in the make-believe world of Golarion. In this actual play Pathfinder podcast, we dive headfirst into the captivating "Extinction Curse" adventure path from Paizo. Come along as our adventurers unravel a grand conspiracy, encountering treacherous foes and ancient magics in their quest to save the land, and themselves, from certain, inexorable annihilation! Instagram: @theherosdie The Hero's Die ...
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Die a Hero

Die a Hero

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Die A Hero! is an actual play Silver Age Sentinels podcast! Die A Hero follows the ongoing actions of many heroes and villains in a world not too unlike our own! Our artwork is done by Ruby and you can find her here: https://dubers.wixsite.com/dubersarts
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Team Monk heads into Hyrdopon only to find danger and treachery around every corner. In an unprecedented move on behalf of the podcast, we're releasing this episode on two tracks. There was just too much action! What could not be contained in the bounds of a single ep? Find out this week on The Hero's Die!…
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The ship is under assault and our monks find themselves on the front lines to save the ship! Their attackers may be more than they appear as our heroes flex their martial prowess for the first time. Will their monastic abilities prove enough to clear the deck or will the find themselves tossed overboard? Find out this week on The Hero's Die!…
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Buckle up as the efforts to get Dettris home take center stage. Ahn-Druk's call for aid is answered as Monsignor Bert takes over his dear friend's care. Will the Brotherhood of the Holy Spirits come through? Will Dettris make it home safely? Find out this week on The Hero's Die!
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Our heroes arrive in Escadar, home turf of their nemesis, Mistress Dusklight. But first, they need to get clearance from the City Watch to set up and perform. Could anything go wrong? Will they let Svend out of their sight? Find out how these two questions are linked this week on The Hero's Die!
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Our heroes tie up some loose ends as they depart the Erran Tower and head back to Abberton. The team swing by all their favorite haunts in an effort to leave the town, if not better, then certainly different than they found it. Will Ahn-Druk's plan to take control of the local government come to fruition? Find out this week on The Hero's Die!…
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Our heroes find themselves once again depending on the Professor's silver tongue and fluency with lives as they work to free Dettris. Will they talk their way past what can only be the final boss of book one? Could Sam live with himself if he let them escape? Find out this week on The Hero's Die! *Spoiler Alert: Events late in the The Return of the…
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Alternate Title: Ooze You can Use. Our heroes begin the episode perilously cubed up. With the Professor fully submerged, the rest of the party works to free him before he completely dissolves. A keen edged gong makes another appearance, how? Find out this week on The Hero's Die!
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Everyone learns a little more about Ahn-Druk this week as our heroes' rescue operation take a slight detour. Flirtplomacy takes center stage as agonizing small talk reminds us what TTRPG-ers mean when they say they've got game. Enjoy this weeks episode of The Hero's Die!
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Our heroes find themselves unable to stop the bonging of the gong. Ahn Druk appreciates it's meditative properties as the party wonders just what the bong will bring. Are there more powerful Xulgaths? Is it just an unending sea of minions? Find out this week on The Hero's Die!
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Our heroes get a good night's sleep and awake to a profound sense of well-being and deep belief in pacificism. Will constructive conflict and emotionally driven discourse take the wheel at long last? Not a chance! See where reckless disregard for sentient life takes the party this week on The Hero's Die!…
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Our heroes continue their exploration of the Erran Tower and find a tremendous amount of guano. Their insatiable appetite bat poop finally appeased, the crew is set upon by creatures appearing out of thin air (or flying through it??) Will their mettle prove enough? Find out this week on The Hero's Die!…
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Our heroes enter the Erran Tower under an elaborate, if paper-thin, ruse. Ever keeping their GM on his toes, they pursue a new strategy of pacifism and lies. Will the Xulgath's see through the deception? Will they be blinded by their lust for spice? Find out this week on The Hero's Die!
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Our heroes tie up some loose ends as they think on what's next. A quick weaponomics lesson from Will sees a remarkable display of thrift before the team heads back into the wild! Will the Professor overcome his sickness? Will Sam remember Pruana's voice in time? Find out this week on The Hero's Die!
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Our heroes face what we can only hope are their final foes in the monastery. The GM seems intent on throwing every baddie in the place at them, and it's true, I was because you know what?? We're too easy on heroes these days. You want to walk by that boarded up door to the crypt? Fine, but there are consequences. In this case, it's more bad guys at…
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Our heroes continue to battle villains and their surroundings in this next installment of The Soul of the Hermitage. Critical fails abound as these knuckleheads flop all over the map in what must have been a blissful session for their remorseless gamemaster. Will they find a way through? Will Sam contain his delight? Find out this week on The Hero'…
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Our heroes find some respite in the kitchen. They also find booze and The Professor decides now is the time to unveil his penchant for booze and sensitivity to the word halfling. Will Ahn-Druk keep his cool? Will the Tolkien estate ever listen to our podcast? Find out this week on The Hero's Die!
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People congregate in the kitchen, as with house parties so too with monsters. Our heroes' scullery woes persist as their players scramble to find Knowledge Chairs on their character sheets. Will they get the door closed? Will their plan go off without a hitch? Find out this week on The Hero's Die!
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Smoky cats demand our heroes' attention as their commitment to animal rights continues to fracture during this eventful afternoon at the zoo. Surprising no one, our players had some odd peccadillos as children. Find out just what these little freaks got into this week on The Hero's Die!
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This week our players have a lot to say about museums while our heroes fix their deadly attention on several cuddly critters. Will their efforts win the day? Do we bypass the morally fraught history of museums and the role they've played in perpetuating a colonial world view? Find out this week on The Hero's Die!…
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Our heroes peruse the hermitage library in search of clues. Their instincts, alongside the completionist tendencies of certain players, lead them well beyond the bounds of their gamemaster's session prep. What will they run into? Will their streak of perfect mechanical play come to an end? Find out this week on The Hero's Die!…
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Our heroes push their moral reasoning to the limit as they consider the destruction of a nice bed. Will the room's occupants get wise to their intrusion? Or will the gamemaster suspend reality in favor of role play once again. Find out this week on The Hero's Die!
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Our heroes explore the antechambers of the Hermitage of Blessed Lightning and find a likeminded individual with sociopathic levels of empathy. Will they see the darker aspects of their natures reflected in this poor soul and resolve to do better? Or just more grist for the mill? Find out this week on The Hero's Die!…
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Our heroes arrive at the Hermitage of Blessed Lightning hot on the heels of Abberton's gumptious mayor. With utter disregard for his well-being, they proceed with unprecedented thoughtfulness and caution. Will they arrive in time? Find out this week on The Hero's Die!
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In their most dangerous outing yet, our heroes continue to find their circus careers poor preparation for the bloodthirsty challenges of this trifling backwater. Will they defeat the despicable vermleks or become their next meal? Find out this week on The Hero's Die!
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Once again our heroes face the question of whether or not to help someone in need. A baptismal font and deep-seated distrust of NPC's stand in their way. Will they open the vault? Will Marty the unpopular roustabout be returned to his body? Find out this week on The Hero's Die!
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Our heroes find themselves fighting for their lives in Goldenlaws Church. With their backs against the wall, our players reach deep inside themselves to withstand the barrage of mockery spewing forth from their GM. Will the team survive? Find out this week on The Hero's Die!
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Our intrepid heroes finally get to rest after what can only be described as a Big Day. The morning brings news of suspicious happenings in Abberton as the players partake in the time honored tradition of bullying NPC's. Will they come to the town's aid? Find out this week on The Hero's Die!
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